NUMA

Clown Prince

Thumbnail of the map 'Clown Prince'

Hover over the thumbnail for a full-size version.

Author wulfgang
Tags action author:wulfgang medium playable rated
Created 2008-04-26
Rating
4
by 6 people.
Map Data

Description Pretty standard action map. I like it though. Have some fun.

Other maps by this author

Thumbnail of the map 'Lighthouse Keeper' Thumbnail of the map 'Down at the Waterfront' Thumbnail of the map 'Carbunkle' Thumbnail of the map 'Struggle Town' Thumbnail of the map 'I Scream for Kool-Aid' Thumbnail of the map 'Enter Tanned-Man'
Lighthouse Keeper Down at the Waterfront Carbunkle Struggle Town I Scream for Kool-Aid Enter Tanned-Man

Comments

Pages: (0)

<3

.
Demo Data

Thanks

..
that makes minejumper kind of maps that I really enjoy
If difficult. 4.
I liked the mine placement. However, I can't help but wonder if (look at my demo) if you intentionally made it multi-pathed or not. Although I skipped more than half of the map, it made it impossible for me to get an AGD. Anyways, a good map nonetheless.
Demo Data

Pure genius.

just one thing: the mines didn't have a set pattern. Still great. 4.5^
Demo Data
but still okay

Not to mention

that it follows this: http://numa.notdot.net/map/122284

On the one hand you've got a beautiful tileset, albeit not used enough for my liking; wonderful enemy placement (gausses, floor guards) and a nice stilted flow, this flow being stilted in a good way obv., like stilton.

Anyway, the whole thing is let down, by the mine/gold placement, which fails to confirm to a set style. Plus the fact that you have to slow down at the end to allow the floor guard enough time not to be under your feet when you try and collect the gold.

Grrrr. I'll give it a 4.

Cool

haha, but I don't know how nreality works.

agd

not too fast. posted on Nreality

agd

pulling together a speedy run is kinda tough.

have some fun and show me some demos
Demo Data