NUMA

Look again

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Author Meta_Ing
Tags author:meta_ing playable psuedo-multipath race rated
Created 2008-05-05
Last Modified 2008-05-05
Rating
4
by 9 people.
Map Data

Description Finally, a break from the Metanet-esque series. This is my first race map, and I think it has a pretty good flow to it. It's pretty short, but there are three different exits, so they should make it a little longer, depending on which you go for. It's a little incomplete in terms of aesthetics, but the race itself is complete.

Edit - I've changed the looks a little bit. It's not much, but I think it looks a little better than before.

Other maps by this author

Thumbnail of the map 'A (Mostly KRA) DDA' Thumbnail of the map 'The tree with the box-shaped leaves' Thumbnail of the map 'Level one' Thumbnail of the map 'You can do it!' Thumbnail of the map 'D.O.P.' Thumbnail of the map 'Ink blotch'
A (Mostly KRA) DDA The tree with the box-shaped leaves Level one You can do it! D.O.P. Ink blotch

Comments

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it was kinda hard to get to the other two paths, and the aesthetics weren't so good, but the flow is great

3\5

F'd up a bit towards the end
Demo Data

Ohhhh, so much fun

5iveaved

Demo Data

Decent...

...for your first. my first race definitely wasnt this good in terms of flow and i dont know much when it comes to tilesets.

3.5/5

This...

Is probably my worst map that I've submitted in terms of the tileset, by the way... Do you have any suggestions on what to do with it?

And...

I agree with the 2,8,5 thing, but I was really more concerned with the flow rather than the aesthetics on those parts. I've figured out though that I don't actually need the 8 tiles for the flow anyway.

Yeah I know...

Keep in mind that this is my first race, so I wasn't trying to get too complicated just yet. Maybe in future races.
I agree with the tileset being ugly; it is, and it's generic and aesthetically unpleasing. Don't use (283) tiles for the corners, it's good for flow, but makes the map look disgusting/nooby.
I disagree with the flow being perfect, because you can't really mess up the flow in a race where that path is right in front of your face, and you know where you're going next (Opposed to suddenly having to change directions to dodge a enemy or something like that.). Change it up so that there is more thinking involved.
3/5

Yeah.

By the way, you messed up the flow on a couple of parts just a *tiny* bit. (Check N-reality to see what I mean).

ohh

okay then!

:}

Actually...

I understand what you're saying, but I made the map this way intentionally. That's the reason I tagged this "psuedo-multipath" instead of "multipath."

This demo

incorportes all finishes. The thing about mulit exit races is that the finish should come depending on different flows, not if you want to take it another step. Anyways it is ur first, so jus keep this in mind. Decent flow, 3.5/5
Demo Data

Yeah...

Like I said, the aesthetics are incomplete... I can't decide what to do with it though...

By the way, your demo doesn't work for some reason.

First exit demo

(Not going to show demos for the other two - you'll have to get them on your own)
Demo Data

rated

I liked it, seemed to short tho, tileset is really kinda ugly but the flow is perfect.
Demo Data