NUMA

Spokes of Doom

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Author golfkid
Tags action author:golfkid nreality objectmod rated
Created 2008-07-07
Last Modified 2008-07-07
Rating
4
by 9 people.
Map Data

Description I've done what I didn't think I would do: join the recent craze of using the rotating laser drones that were graciously made available by Unreality. However, this one is unlike the others made so far. I think its kind of a cross between action and a prisoner level. Sorry for the lag, I hope it doesn't get to be too bad for anybody. Although I haven't done it myself yet, an agd should be possible here, but I expect it to be difficult. Enjoy, and tell me what you think.

Other maps by this author

Thumbnail of the map 'split shuriken' Thumbnail of the map 'Roundabout' Thumbnail of the map 'No regrets' Thumbnail of the map 'Propellers' Thumbnail of the map 'Caution - Slippery when wet' Thumbnail of the map 'Slippery when wet - fixed'
split shuriken Roundabout No regrets Propellers Caution - Slippery when wet Slippery when wet - fixed

Comments

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beautiful watching it (maybe not the rounded tiles though)

beautiful watching it (maybe not the rounded tiles though)

completion.

pretty cool.
Demo Data

your

maps are awsome i hope to see more. 4.5/5 would you mind looking at mine? :)

Don't make them too fast, it'll interrupt gameplay too frequently. You could probably get away with a .75-1.25 speed increase.
Well, as long as I still enjoy playing it, it's fine by me.

Final thoughts:
I thought it was a good map overall. The tileset was a bit too generic but the objects and drones make up for it. I do think that the laser drones were very well implemented, but do try to keep their numbers down to avoid lagging.
4/5.

Thanks Nexx

And wow, the unread comments feature actually comes in handy! I've been thinking vaguely about changing those two to maybe go a little faster, what do you think?
Except that it lags like hell on my computer. :(
But the lag disappears if I underclock it just a little. (So apparently the lag is from attempting to maintain too many frames per second)

Anyway, I had fun with the map. I would be very surprised to see a one-pass AGD, though.

And Unreality, those two lasers you refer to are set to rotate a little faster than the others. I still agree in that they're not really necessary, but at least it wasn't a thoughtless mistake on golfkid's part.
Demo Data

Nice idea

I think you can remove two lasers cause ppl won't enter those two densed section.