NUMA

An Unfinished Map

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Author Meta_Ing
Tags author:meta_ing incomplete unrated
Created 2008-07-28
Last Modified 2008-07-28
Map Data

Description (The finished version will be called "A Finished Map." Very original, isn't it?)

This map is obviously unfinished... It needs more to it, (mainly gold) however I'm submitting this because I want your opinion on a certain concept - the way the majority of the mines are used.

Most of the mines are placed in way that makes it possible (although pretty difficult) to go through the tunnels in one direction, but extremely hard or impossible to go through the other way. They work kind of like one ways, except with much more of a challenge.

Also, if you have any ideas on what to add or remove, please feel free to let me know...

Ratings disabled for the unfinished version.

Other maps by this author

Thumbnail of the map 'Organized Rhyme' Thumbnail of the map 'Micro-Squeeze' Thumbnail of the map 'Alien Plateau' Thumbnail of the map 'Sector s3c-9' Thumbnail of the map 'Overmining' Thumbnail of the map 'Sector 3-X7-412'
Organized Rhyme Micro-Squeeze Alien Plateau Sector s3c-9 Overmining Sector 3-X7-412

Comments

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Thanks.

Don't worry about it. (forgetting the ded...) I'm a pretty patient person. :)

It's difficult.

I'm not a good N-player, so perhaps that's why I found it challenging...but still, it was fun to play, and had nice tiles to go with it (I like the repeated motif that's not overbearing...it's subtly placed here and there for a cool effect).

And yeah, I must admit that I did forget your DED >< I had alot on my mind at that time and the fact that I owed you one got away from me. I'll get right to making you one (an action map, I believe). Sorry for the wait!

ummm

in you profile you spelt writing wrong at the bottom, you said wring

Wow

Not bad so far.

Yeah, but I mean...

What's the point? It's unfinished, so there isn't a lot of gold yet, but so far the only reason you go there is for a few pieces of gold. I would personally either make there a *lot* of gold there, or just remove the easy way entirely an find a way to integrate it into the whole map. Two exits is generally very hard to pull off.

Well...

By taking the route you did in the beginning to get to that part, you blocked the possibility of getting to the other exit, which was the real challenge of the map.

Uh

I don't see what the point is for the door on the top right. As you can see in my demo, I can easily backtrack...the only reason to do any of that is for the gold, and that doesn't even apply to the upper door.

The tileset is pretty sweet, though.
Demo Data