NUMA

Archaic Beliefs

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Author RadiumFalcon
Tags action author:radiumfalcon playable rated rf-launchpad rockets
Created 2008-08-18
Last Modified 2008-08-18
Rating
4
by 27 people.
Map Data

Description I'm finally grasping a/my style.

Feedback appreciated.

Other maps by this author

Thumbnail of the map 'Society Ruled by an Autistic Chaingun' Thumbnail of the map 'Swamp' Thumbnail of the map 'Kool-Aid Waterfall' Thumbnail of the map 'Why Would You Eat My Son?' Thumbnail of the map 'Splinter Cell Addiction' Thumbnail of the map 'Dehumanized'
Society Ruled by an Autistic Chaingun Swamp Kool-Aid Waterfall Why Would You Eat My Son? Splinter Cell Addiction Dehumanized

Comments

Pages: (0)

Still just doing some brainstorming. Im liking this lower section for sure, nice and relaxed before what i hope to make an exciting warzone-like area in the right side. One piece I ask that you dont change, is my little three-piece gold alcove with the mines in the bottom left, I am IN LOVE with that lol

Classic chaingun

all the way back...

Random Digits

You're right. Didn't see the door.

It's still a bit windy though.

i

liked it. there's some really good stuff in this.

I just died but overall a fun map 5/5
wah, but I thought it actually flowed a bit... 5 I like your new style...

A little empty

3.5/5 rounded down. sorry

Riobe,

I wouldn't call this there and back. great map. very fun. 4.5 down.

You're still gonna make mine-jumpers right? ;)

fast-ish completion:
Demo Data

4/5

Definately better than Orchestrated Escape, again the final jump feels a little unfair though. If you make it over the mines there is a rocket right in front of you. Probably avoidable if you coax the rocket toward you first, but feels unfair the first time.

And this isnt my map, but I DO think it deserves more attention, if not a feature: http://nmaps.net/135579

well,

i think it feels like one of your maps, mintnut. it does have a cerberus feel too.

It's

pseudo-creativity. It's not really a style. It's a remix almost.
Nothing more.

What the heck

is yungerkid insinuating. Didn't feel like one of my maps at all.

I'd say it approximates Cerberus.


You seem to be getting better, but I dislike this, not for any reason, but it isn't the kind of gameplay I enjoy, nothing wrong with the map at all though. The play is sound enough.

Hmm

Actually, I agree with the guy about the mine slants. Theyre functional, but pretty ugly. Use the quarter snap to add more mines in between; might make it look nicer ;)

Oh my bad xD

Rated.

It was quite fun.

But parts seemed like a waste of space. Good job though. 4/5

IMO

It's more of a loop, because you only touch the same part once.

It was good

For feedback, I'd say don't make there-and-back maps. But, that's just me. 3.5/5

Making

the absolute value the same.

Theme

your mine slants. They look awful.

ARgh!

Very nice map. Rockets well-placed. The chaingun was a nice touch. Once again, Radium, well-done.
Demo Data

i liked

the simplicity. it achieved a mintnut feel (d'oh!!) that was fun to play around in. 4/5

4/5

Very good enemy placement, tileset is not great but you achieved a good gameplay.

4/5

I made it farther than I thought I would make it...
Demo Data

Excellent

tileset, great object placement, perfect gameplay. Undoubtedly, one of the best levels I've ever played.
Demo Data

Very enjoyable

although the replay value wasnt very great
Demo Data

Cool

Very well put together. The rocket turrets were well placed, although I thought a few gauss would be cool too. And some transparent platforms, meaning that rockets and gauss could get you between rooms would be nice. Overall, 4aved.