NUMA

Industrial Revolution

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Author Guitar_Hero_Matt
Tags action author:guitar_hero_matt big rated rockets two-way variety
Created 2008-09-14
Last Modified 2008-09-14
Rating
3
by 5 people.
Map Data

Description Ive noticed that over the past few days Ive turned out crap after crap after crap, or at least comparitively. So Ive really tried to make the gameplay in this map good. Theres a section for speedrunners and a section for agds, and both start from the bottom right corner (where I think the gameplay was best) Tell me wat u think and whether I should keep going in this direction. Oh, and both are pretty hard, but its fair, and altho the speedrun looks really hard, its pretty possible if you can time jumps well.

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Comments

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The rest just seemed nOOb-ish and the tiles didn't mix either.

meh, quite hard IMO

The left-half is too hard, but the start is really good. 3.5/5 (rounded up. why didn't 'nid keep the old rating system!?)

Fun

A bit laggy though. 3.5^

sadly i must not.

for to do so would be injust. i never finished it.
if you want a rough estimate though... 4/5

Can u rate?

I can feel the stench of a 3 before the crucial edit :P

oooo

liked this map.

Kk

Ive put the gold back where it was and moved the gauss up a bit. It works :P

:D

great timing

Lawl

We posted on the exact same second :P Ill have a try...
its kinda out of place, remove it and stick in a gauss

Basically

I thought that thwump worked well at the beginning, but made it very annoying to get the gold underneath. Ive just transplanted the gold somewhere else, if that helps improve the gameplay.

Hmm

Ill have an experiment, see if i can get the same gameplay with the annoyingness (I think ur talking about the gold near the second floorchaser?

Really hard

but i love the shruikens
i would suggest not placing a thwump in the position of the first one, it just annoyed me

3