NUMA

CVII Level 8: Alura Une

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Author WordBlamCreator
Tags action-race author:wordblamcreator cannon cvii level7 unrated wbc
Created 2009-07-04
Last Modified 2009-07-04
Rating 4 more votes required for a rating.
Map Data

Description Adrian was tired, his half vampiric body could subsist upon human food, but he had none with him... The dark thought of bitting a human's wrist and draining the blood for his victem came to his mind. He shut it out. "i've got to stay focused if I'm going to do this... You traps haven't killed he yet, and neither will your demonic garden!"



I used the Cannon in this level to add a mixed action/race feal to map... I don't know if I should continue this of just let that be an aspect of the 'garden'. Please rate, comment, and post demos. :)


PS This is a Re-sub

Other maps by this author

Thumbnail of the map 'CVII Level 6: Granafaloon' Thumbnail of the map 'There & Back Again...' Thumbnail of the map 'CVII Level 6: Granafaloon Part 2' Thumbnail of the map 'Speedrun' Thumbnail of the map 'CVII Level 7: Gardens of Madness' Thumbnail of the map 'Ring-Around-The-Rosies'
CVII Level 6: Granafaloon There & Back Again... CVII Level 6: Granafaloon Part 2 Speedrun CVII Level 7: Gardens of Madness Ring-Around-The-Rosies

Comments

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agd-1 or 2

This was pretty difficult. The rocket room up top could be modified in some way to be easier, as the rockets would fire at different and unpredictable times each time you entered. I was only comfortable going through when the bottom one fired first (see slow demo). The floor-gaurd s-bend was neat, though the rockets seemed unnecessary. The first and last rooms were definitely my favorites; both were flowy with good action (although it did take me a little while to figure out exactly which way to go in the first room (turn-around w/ thwump threw me off), while the last was much more intuitive). The cannon is a really neat feature, however if you don't hit it just right you die, which is very frustrating at the end of a map. I think there should be some one-ways halfway into the floor underneath the launchpad to "lock" you in place before you jump, for example. So overall I liked this map, but with the rather big exception of the two-rocket hallway and the 2nd cannon. 3.
Demo Data