NUMA

Rain / Reign / Rein

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Author spudzalot
Tags author:spudzalot playable puzzle rated timmy well
Created 2009-08-13
Last Modified 2009-08-13
Rating
4
by 8 people.
Map Data

Description What, Timmy fell in the well again!? They need to put a leash on that kid or something.

(hit H before loading)

Other maps by this author

Thumbnail of the map 'Rusty Compass' Thumbnail of the map 'Rattle Riptide' Thumbnail of the map 'Blue Crown' Thumbnail of the map 'Digital Love' Thumbnail of the map 'Kaiser Glider' Thumbnail of the map 'Skinny Dipping'
Rusty Compass Rattle Riptide Blue Crown Digital Love Kaiser Glider Skinny Dipping

Comments

Pages: (0)

fantastic stuff

i'm completely with destiny. i can't understand how you can come up with these amazing concepts.

what?

what did you think was yours?
...this is presuming you're on the forums, that is.

What a great idea

You go ahead and send me a start. I'm sure it'll be 20x more impressive than any of mine :P
It's amazing, i only get hit by that much of an idea once a year.

P.S - i only went on holiday, but thankyou for the concern ^^

Not at all.

Here or on the forums.

I completely understand. Ill take your advice and retry this map. :]

Do you mind if I send it to you for critique before I submit?

Again

this isn't an attack, I hope it's not interpreted that way.

Well

it's my opinion that the aesthetics needed a lot more time. Honestly, it's just bland. The tiles have very little shape or thematic colour to them, especially the overground area.

Everything is too flat and blocky, take away the well and I doubt anyone would realise it was themed.

Your archive shows what you're capable of, it's just a little disappointing to read that you consider this aesthetically solid.

Well the way you said it in the first paragraph made it sound like I didnt spend time on the map, which I did. Sorry if thats not what you meant it to come off as. That was really the only thing that got into me. I really do appreciate the critique.
I thought you'd appreciate a decent amount of constructive feedback instead of the usual: "5/5 this is great."

I could go into detail and explain what I think is messy, but I doubt you'd appreciate that either.

xD

dis is awesome!!!
>.< can u explane how to do this thing with the walls??

...I spent like 3 hours trying to make this map good. I tried okay. :/

I dont really see how the map is messy either.

...

It's a shame you didn't spend longer on the surrounding map. If you'd balanced the cool of the rope concept with an effective and atmospheric tunnel map, this could have been an instant classic.

As it stands, after the rope, all we have is a very sub-standard spudz map that plays a little dull and looks twice as messy. No atmosphere and hardly any excitement, imo.

Also, the doors are nice when they work, but when they don't it's one of the most frustrating experience I've had with n.

Used once as a theme and it works once you get used to it, if you're going to expand the concept, I'd make sure the gameplay is quite spacious to avoid being rushed into the 'rope' areas to avoid getting stuck.

I'd strongly recommend you remake the map instead of expanding the rope concept to use as a repeated mechanic.

(sorry for the essay)

AGD.

The doors were too annoying. By the way, I didn't play with "H" and it was fine.
Demo Data

ITS REIGNING MEN
wut..

4aved

AWSOME!!

Allright cool. :]

they were fun

i didn't always get it right, but it was early in the map so it didn't matter.
Now i know how to work them properly and i love it.

Wow, I thought you guys would hate the doors, sometimes they can be annoying. But since you like them so much Im gonna expand on them sometime. :D
so to me what stands out is the awesome doors. it was like surfing.

wowww

too good man. faved hard.

You're Welcome :D

Thanks :D

cool concept

very.

Try not to get stuck in the well like Timmy. >.>

Dont look unless you have too.
Demo Data