NUMA

Beginner's Help Map

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Author SeventhSpirit
Tags action author:seventhspirit fun gold mines rated rockets
Created 2009-12-09
Last Modified 2009-12-09
Rating
4
by 8 people.
Map Data

Description This is a map to help the people *just* beginning to play N. Using technique, thought, and planning, I was able to make this level. For me, there are 4 rules to making a good map:

1: don't spam items.
->It gets annoying waiting for however long you have to wait because you put too many items. For some maps, it's an acception because you *need* these items. For others, it is not.
2: make a tough beginning.
->Sometimes people like a challenge when they start one level, or another. It helps you get better ratings, but don't make it too tough. Make it so that the player can get past it.
3: gold must be hard to get.
->I will admit, this map is kind of a bad example for this. But Lucidium's map Deceptive [nmaps.net] is a good example for this.
4: Differentiate the tiles
->Maps that have the same times are VERY boring, but sometimes can be very good, like Metanet's Brain N-Bolism. Maps that have different tiles sometimes get better reviews, comments, and rates, simply because the tiles look good.

Oh and also, ZTHING has something:

listen to the following and you'll improve quickly:

Don't put gold right along the path - it's meant to offer an extra challenge.

Most people start with tiles first then add objects, but it's up to you.

Usually, less enemies is better, fewer enemies can offer a challenge without making it frustrating.

1 enemy can do the job of 3.

Don't lock enemies behind doors.

Watch where you put your trapdoors. If they lock the ninja in a corner or a place where you can't get out, it's a bad idea to place it there.

Feel free to ask questions.

Just keep mapping - You'll start to understand what makes a good map.

Always listen to advice from respectable authors.

Don't hide enemies or items.

Don't spam items or enemies or maps.

Only post 2 maps on Hot Maps at a time.

Play other people's maps. . . a lot.

Learn new things, and try new ideas and concepts.

If you devolp a style that works, stick with it if you want to. If not, that's fine too.

Playtest ALL of your maps (Can't stress that enough).

Anyway, Welcome to NUMA

-ZTHING

Follow these simple steps and you will be on your way to an awesome-as-hell map.

Other maps by this author

Thumbnail of the map 'Flight 666' Thumbnail of the map 'Saead' Thumbnail of the map 'We're Halfway There' Thumbnail of the map 'Freebird' Thumbnail of the map 'Too Much, The Magic Bus!' Thumbnail of the map 'Simple Challenge'
Flight 666 Saead We're Halfway There Freebird Too Much, The Magic Bus! Simple Challenge

Comments

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cool

that's a very cool and difficult map i like it

well

y'welcome
This map is a big help for me. I am going to try really hard to make maps like you do!
Don't feel the need to make a tiny or enormous map. Playtest your own map. Your own AGD shouldn't be faster than 500 frames, and no slower than 2.5k frames. There is a special technique to use when hiding enemies; develop that technique on your own. Aesthetics are almost 70% of your rating. Don't make your maps annoyingly frustrating; make it good frustrating (ie 88-4).

agree with

ultimatereading

this is not the best example of things you wrote up there in description...

i think

it was fine you've gone back to your style which is fine for a map or 2 then try a different style and so forth. 5 cause i thought it was pretty cool

Too much

going on :)

Faved

You could use my constructive noob rant [nmaps.net] if you want.