NUMA

Slow and Steady

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Author Invalid
Tags author:invalid dda guass launchpads rocket twumps unrated
Created 2010-01-25
Last Modified 2010-01-25
Rating 3 more votes required for a rating.
Map Data

Description A DDA, and seriously, it's hard to limit launchpads, but I manage to limit it up to 10. ;p
Seriously, I have no idea what makes a DDA good. Is it close calls? The shocking disbelief of when N dodges a rocket 2 pixels away?
Well... I don't really know xD.
Constructive Criticism is appreciated.

Other maps by this author

Thumbnail of the map 'Tedious Stuff #1' Thumbnail of the map 'An Awkward Inconvenience' Thumbnail of the map 'Tedious Stuff #2' Thumbnail of the map 'Power Line 2' Thumbnail of the map '9 Rocket Room' Thumbnail of the map 'Ninja Through The Looking Glass #1'
Tedious Stuff #1 An Awkward Inconvenience Tedious Stuff #2 Power Line 2 9 Rocket Room Ninja Through The Looking Glass #1

Comments

Pages: (0)

o.O

oh well, thanks.

5/5 as a dda

Cool
Demo Data

DDA Manifesto by lord_day and Jiggerjaw [metanet.2.forumer.com]
Making DDAs by Clifty [metanet.2.forumer.com]
Read those.
DON'T USE: Teleporters. These avoid close calls.

USE:
Trapdoors.
Shooting out of/Squeezing through/ sliding on tiles.
Thwump Cannons.
Bouncepads.
---------------------
Those are the major ones.

oh and.

The less gold delay is better

Ok.

1) Close Calls
2) Method of Propulsion
3) Close Calls
4) Mines arnt usually used.
that's what makes a decent dda