NUMA

74-1 Manual elevator

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Author Jeremoon
Tags 10 author:jeremoon jumper puzzle rated serie
Created 2011-04-10
Last Modified 2011-04-23
Rating
4
by 13 people.
Map Data

Description actually very good

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73-1 Free Climbing 73-2 Spaceship XP-0012 73-3 wow wow wubbzy 73-4 Sharps 74-0 Act XII Holographic Hall Simple Challange

Comments

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I used to.
the traps are in the right place, but the oneways which the traps are on, are not.

@romaniac

first the traps were more easy to avoid. But the problem was that there is 50% to get though the one ways. There is no perfect place for the traps

good idea and a bit little agree with romaniac, but well. 4

Very good concept

But i don't like the difficult to get the gold (too difficult for me xD i'm a newbbie). 4
is that you have made it necessary to avoid each of the bottom ones, the easy one top middle, and the top one on the gold, for all gold. Why restrict it to one option?
The oneways are too narrow, and you are forced to get every trapdoor in the middle section, because there is no other way. Space them out a bit, so that it is possible to climb up without getting any trapdoors, it would introduce more paths to take than just the one you intended. If not that, then at least make the three climbs essentially different. Why are they all exactly the same, until the top trapdoor?
Also, aesthetics. A giant slope? Really? Is there nothing better you could have put there than a giant slope? What would have been best is to centre the middle climb on the map, so that you wouldn't have to have a giant mine wall.
Actually, what would have been best is if the climbs touched each other, or crossed over. They don't need to be separate and vertical, that just lacks imagination. Force the player to create their own path up.
2/5

Hm.

I seem to be in a jiffy.
Demo Data

thats amazing

id feature this shit when i was able to xD
5aved

AGD

interesting idea
Demo Data

slow agd. Very nice.
Demo Data

EDIT it

Slow comp. I actually rather liked this. You should, however be able to know what panels lock which doors. The traps should be one quarter away from the oneways, so you wouldn't go through them.
Demo Data

olleh
Demo Data

hello