Awesome Temptation
Author | BluePretzel |
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Tags | action author:bluepretzel hard highscore puzzle rated rocket |
Created | 2012-12-24 |
Last Modified | 2012-12-24 |
Rating |
4 by 9 people.
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Map Data | |
Description | Something a bit different; an action-filled puzzle-ish highscorer.
Enjoy! |
Other maps by this author
Comments
Pages: (0)
2013-02-02
This is really, really fun
The rocket lag is annoying, but that can't be helped. Really cool map, BluePretzel! :D
5aved
AGD-1:
5aved
AGD-1:
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2012-12-26
The top right rocket is so finniky
I won't even bother trying for the gold in that section. Best demo I could produce though. ;)
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2012-12-24
yea no problem,
although i feel like that mentality of map-making is a bit.. strange i suppose. but whatever haha
2012-12-24
...
Remind me of "Cube" series.. Film, not an Nmap. ;d
2012-12-24
i suck at jumping off one-ways.
speedrun not so speedy
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Sorry.
I've played it time ago, and still I have it in the new forums (in fact, the messages boards it's the same). I agree with Sunset about the jumps, but I think it's the essence of the pack. I always want to pay to each map the attetion it deserves, and in your pack there are some things that I really like.
Firstly its lenght, due its difficulty I like it's not a whole column, I like that. I like playing you pack in a 'calm and relaxed' way, somethig like playing two or three maps a day, even only one, but taking all the essence of each map, and trying to do it perfectly. There are soma amazing jumps, and as Sunset said, when you finally got that bitching jump it's a really nice proud stisfaction feeling. I think it's a pretty neat and clever pack, and you should release it as it is now. Also, another thing that I really like it's the general ambiance, and that it's totally Pretzel, it represents very well your style and some of the jumps and mechanics you ussually put into your maps.
Well done man!!
<3
I've played it time ago, and still I have it in the new forums (in fact, the messages boards it's the same). I agree with Sunset about the jumps, but I think it's the essence of the pack. I always want to pay to each map the attetion it deserves, and in your pack there are some things that I really like.
Firstly its lenght, due its difficulty I like it's not a whole column, I like that. I like playing you pack in a 'calm and relaxed' way, somethig like playing two or three maps a day, even only one, but taking all the essence of each map, and trying to do it perfectly. There are soma amazing jumps, and as Sunset said, when you finally got that bitching jump it's a really nice proud stisfaction feeling. I think it's a pretty neat and clever pack, and you should release it as it is now. Also, another thing that I really like it's the general ambiance, and that it's totally Pretzel, it represents very well your style and some of the jumps and mechanics you ussually put into your maps.
Well done man!!
<3
i've played through almost all of it, it's pretty good but a LOT of jumps in some maps just infuriate me. though after i got them they were pretty satisfying, in the way where beating a really hard level in a game is (though i guess that's what this is haha). a lot of the levels are really difficult. or maybe i'm playing them wrong. idk haha
2012-12-24
Did someone say speedrun-fest?
You're on.
Also, sub-200 easily possible, my fingers are too slow.
Also, sub-200 easily possible, my fingers are too slow.
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2012-12-24
Wow
This map is awesome. When I first played it, I thought yeah this isn't so bad, but then you go to the next room and it becomes a sort of struggle to grab all the gold you can before hopping over to another room. Never once did it feel like it was a wash rinse and repeat cycle, which was really awesome. The one-ways were really well-placed in terms of obnoxious places in front of the gold, which meant that you had to find a way around them and the rocket too to get at the gold. Marvellous. I also liked how the inherent awkwardness of the one-ways required you to be purpouseful with your walljumping, or you just resort to scrambling about which is never good with rockets around. Also, dem tiles.
Kick-ass map here. 4aved.
Here's one of my fail gold demo attempts for laughs:
Kick-ass map here. 4aved.
Here's one of my fail gold demo attempts for laughs:
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2012-12-24
AGD
Quite a few times I had the rockets pass through the invisible gap between the corners of tiles.
Tense finish.
Tense finish.
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kyozo_43
FBF