NUMA

Die Agonal

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Author blue_rocks
Tags author:blue_rocks difficult unrated
Created 2013-03-17
Last Modified 2013-03-17
Rating 4 more votes required for a rating.
Map Data

Description This map is pretty evil, I'm not going to lie. My AGD took me quite a while to perfect. I wasn't taking the map to seriously when I made it, today was one of those idea-less days. So when I got on I just started placing objects and playing. As I played longer though, more ideas came to may and I made the object placement really specific. Each piece of the level is where it is for a purpose.

I hope you enjoy this map! Please give me some feedback if you can!

Other maps by this author

Thumbnail of the map 'The Tunnels' Thumbnail of the map 'The Key' Thumbnail of the map 'The Bamboozler' Thumbnail of the map 'Hang Time' Thumbnail of the map 'Mushroom Forest' Thumbnail of the map 'Abandoned'
The Tunnels The Key The Bamboozler Hang Time Mushroom Forest Abandoned

Comments

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Woah.

You dominated my AGD! And thanks for the feedback too! I guess I'll stick true to my word and dedicate a really decent map to you!

AGD

That's a huge improvement to your last maps!
Demo Data

Thanks!

You're legitimate man! Thank you!

o its bbcode

here is the whole bbcode info [phpbb.com]
and here is how to do a link [phpbb.com]
You can also change font stuff, and on the metanet forums you can do more stuff like borders and font size and stuff

One last question

How do you post links? I do not know enough about anything to know how to do that haha. Can you give me the outline for putting up a link?

no problem :D

Its nice to watch newer people improve, and I love helping in the process. I don't consider it 'putting up with your maps' since I enjoy doing it!
And yes, my 100th should be realeased once me and zoasBE finish up a mappack.
I also can't wait for your more-fun maps! These are nice (besides what I said about this one), and I cant wait to see some even better challenges, like that new one you put. Lastly, you don't sound critical, actually I probably sound more critical, but its the way that all of us eventually mesh into shape, by giving opinions and help. So thank you for considering and taking into account the opinions we give!

Thank you Friend

Don't worry, I will make some maps soon that will be so fun you'll almost smile. This one I did focus on difficulty though, hence the tag. You are awesome for putting up with me map after map though! I know I sound critical, but I actually really really do appreciate your comments! You are a pretty cool dude! I'm looking forward to your 100th!

ok

I see how you try to force/mold the gameplay. It seems interesting, personally I would try to allow more freedom, but hey this is your map ;)

And yeah I figured out how to get past that rocket. Like I said my remodeling wasn't the best.

And I forgot to say, it was great that you made those gold areas. They really fit in!

I guess the reason I didn't like it was like you said it was too hard... and for me i didnt like the forced hardness

A few comments

I did place the mines in specific areas to increase the challenge, I do not want to move them. They are not random, I playtested a lot and placed them where they would change flow the most. They are built to mold the level into the direction I want it. I do agree with your replacement of a few mines though, it seems like in some areas the mines make only one way possible

I have a fool proof method to get out of that rocket area that works 100% of the time and is easy to execute.

Watch my demo, upwards advancing is easy =P haha I guess if you hate hard though then you'll hate this map.

Lastly, If I was to change anything I would only slightly adjust a few mines and only remove five tops. The rest are where they are for specific purposes. The only area I'd completely remodel would be that rocket and gauss area as it can be quite annoying after fighting through the entire level.
I guess I didn't play it the right way... the mines seemed annoying to me. anyway, comment below.

3.5/5 ^Rounded up^

Pros
You stuck to a theme, both with objects, enemies, and tiles!
Tileset is pretty cool
Good job with the gold, it doesn't appear random, like in that other map
You didn't overload enemies, instead you stuck to one or two, which was great
The challenge was well laid out
Cons
The mines seemed too random. They needed to be placed in more of a way that they aided the gameplay. Generally place mines to force something, like a jump...not a spam of being smashed into pieces while on a tough slope. When playtesting, if you keep hitting a certain mine while playing normally, remove it or move it.
Especially with the pressuring gauss, the slope seemed really steep, and it was hard to advance upwards
That top rocket area with gold was hard to come out of sometimes

3.5^/5
This is way better than the others, but it lacks important things
My sllightly upgraded version, although I could've done it a lot better :/ See what you think... [paste.droni.es]

looks nice

will try later.

AGD

Beat this and I just might make you a really decent map
Demo Data