NUMA

The

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Author 123leonidas321
Tags action author:123leonidas321 collab sunset unrated
Created 2013-04-03
Last Modified 2013-05-15
Map Data

Description A collab with sunrise [nmaps.net].

Enjoy! Post rates, please.

Other maps by this author

Thumbnail of the map 'Pixeled Pandemonium' Thumbnail of the map 'Underground Week! {One}' Thumbnail of the map 'Underground Week! {Two}' Thumbnail of the map 'Mines of Moria' Thumbnail of the map 'Underground Week! {Three}' Thumbnail of the map 'Underground Week! {Four}'
Pixeled Pandemonium Underground Week! {One} Underground Week! {Two} Mines of Moria Underground Week! {Three} Underground Week! {Four}

Comments

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is not really feature worthy, and you have many maps like this. I know you want a feature but you need more practise

Ok

I'll be on IRC at about 7 PM tonight.
I'll most likely be one, but if a judge makes a map, then another one will be substituted in place of me.
wanna do another collab? I'm sure after so many times, we can do something we can agree on.
we can do it tomorrow if you want. my only problem is i dont know when that is. seeing as we both live on opposite sides of the world. what time is it where you live right now?

zoas

you wanted

me to make more maps, so i replied :P

I'll

make a map today. Why not. Differential Equations are getting on my nerves.

I

could make more maps but I do have a lot of stuff to revise. Plus I don't feel engrossed in making maps; I feel like I'm forcing myself here. And my maps are far from excellently built, as zoasBE bluntly puts. D:

My maps hardly take more than 20 minutes, so it's no real loss to NUMA, surely? :P

http://www.nmaps.net/227625
pls RCE and say what you meatn :(

hi

thank you.
We need to talk real time someday. ;)

btw, http://www.nmaps.net/227620
RAISE CROWS AND THEY WILL PECK YOUR EYES OUT!
What I mean by is that this map's functions do not mesh well. The beginning area felt repetitive and would have possibly been better if it didn't rely on solely corner-jumps. I fail to see what the purpose of the switches present. The central area was well cool and all, though. The final qualm was that there's too much gold for my liking that is. Overall, it felt a bit tack and the separate areas needed some development.

last comment.

best speedrun posted (obviously, underclocked)

p.s. i almost forget, check out your forum inbox.
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:-D
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speedrun

5 from me
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actually zoas,

that wasn't on purpose. I guess I am just so used to P&P lol

I can see how you tried to mix parkour bits in a Sunset'ish tileset.
But I am not really sure how this works finally, I mean that the gold bits here and there force the player to take them with precise and parkour'ish movements time on time and this in some tiles which certainly could have flowed pretty well.
Yes, I like some of the tile bits and flourishes, but also I can appreciate that the overall gameplay (enemies and disposition), and the gold patterns needs still work. On the other side it's a nice collab, could be imrpoved, but also it can be really fun if you try for it!
Nice job guys!!! ;)

3.5/5

And here's a decent speedrun.
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Gah, last mine killed the run.
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if your frame of reference is moving backward in time.

Felt a bit mashy with all the turrets and thwumps and gold and stuff. Don't know about that start gold, tiles made me uncomfortable. I'm afraid I'll have to give this a 3.5+2.7i

Great map! But I do agree about the gold placement comment.

Anyways, if you need ANYTHING check out my profile. [nmaps.net]

I knew sub 500 is possible for a speed run, but 500 is such a nice round number.
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Neat map

I don't really like the gold placement, otherwise it's pree legit