NUMA

Downrooted

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Author Meta_Ing
Tags action author:meta_ing inspiredbypheidiandmaybeyahoozy playtestedbyremm rated thankspheidiandmaybeyahoozy thanksremm
Created 2013-06-10
Last Modified 2013-06-10
Rating
5
by 16 people.
Map Data

Description Inspired by Pheidi's Through the Eye of the Giant [nmaps.net], and possibly some Yahoozy influences too. (?)

Playtested by Romaniac/Remm (Ro/Re) [nmaps.net]

Edit: Fixed the door directions (aesthetic)

Other maps by this author

Thumbnail of the map 'Construction something because "zone" is too genericâ„¢' Thumbnail of the map 'o_O in the top-mid-left.' Thumbnail of the map 'Title later. Can't think right now' Thumbnail of the map 'Disintegrating Crystal' Thumbnail of the map ' ' Thumbnail of the map 'Happy Birthday Baraba'
Construction something because "zone" is too genericâ„¢ o_O in the top-mid-left. Title later. Can't think right now Disintegrating Crystal   Happy Birthday Baraba

Comments

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Oh yeah

This map is worthy of worship. Those tiles man. I was close to saying it had a little too much gold but it was such a joy grabbing it I didn't care! 5aved.

Frame by frame this demo just before I die
Demo Data

Don't worry

Constructive criticism is always welcome... otherwise, how am I supposed to improve my mapping?

Ah

I see what you're saying, though I don't have any ideas at the moment on how I would change that if I could.

oh

and just to reassure, this is a really great map haha. Just critiquing specifics, but overall really good and I like it a lot, not meaning to put down or anything haha

mm

yeah, nah the thwump is totally doable, and not all that hard, it's just more its contrast with the nature of the rest of the map makes it a bit of a surprise and makes it a bit hard to change your mindset to suit the new challenge. And yeah, that 3 tile looks like it works well as a ramp to fly back onto the thwump off, but it's quite a......n abstract? choice of route to take? So even if it works fine later, on initial play throughs - probably not so much. Just due to lack of indication that works as a path. I'm kinda nitpicking though.

Remm was probably right about the rocket - but that's in the context that the gold was on the way to the keys. I think the positioning of the keys with the gold is kind of strange, as the gold becomes mostly necessary rather than a challenge. So if the rocket was positioned in a way that was easier going on the keys (with the positioning moved on top of the gold, or somewhere that was easier making the gold an additional challenge), then the difficulty of the rocket may be too hard for the average user for the gold, but the gold in that case is more an extra challenge and hence the difficulty becomes optional?

Nit picking entirely, and at its current state you'd have to change a fair bit to position keys differently etc, and they work really well visually at the moment. But yeah. just giving fullest feedback/opinion possible. In pointy end of my design based semester at uni, so I'm both avoiding work and in a kind of critical, perceptive state of mind haha.

Anyway better smash through some work.
Click [paste.droni.es]

The middle edit was just a rough suggestion by remm.

Heh

Actually I'd planned on having the rocket closer to the one ways, but remm said it would probably be too hard for most people on NUMA. (That's been a recurring problem with my maps)

Ah well.

About the thwump

I agree that it can be a bit difficult to find a sweet spot to easily run across it. I've found that running from the protruding 3 tile in that section -- the one you jump over in your demo -- works best. (watch my demos for reference)

Also, nice run, but bad luck at that guass there. D=

Wow

That's quite a bit of feedback! Thanks, fotf.

wow

that was a bit of a rant haha

ack

fuck ya (2)

haha. I'll just go ahead and continue from there pretending I didn't die one sec...

...

Cool! Yeah I like this a lot too. Very good map. Everything is placed really nicely, and well styled across the board. I really liked the thwump bridge function, though on the way back it was possibly a little too hard to predict? In that that action of jumping on a thwump that starts moving as you get near it tends to be a little more difficult to judge than most of N, feel a little more uncertain, hence it feels strange for the whole map to have really certain, standard things (minus the previous 'fuck ya' moment haha) and then going for something a little more flexible feeling with the thwump jump on the way back. It was still a highlight of the map, but perhaps the tiles could of been positioned in a way that it signalled and worked so you could just run off the edge and be positioned correctly to run with the thwump? Minor complaint, but yeah.

Also, the gold filled rocket room felt.. strange. It worked entirely fine, but for the excess of gold and statement like nature of its predominance in the map, I felt like it should be A. harder and B. more interesting? It was enjoyable, but not as much of a focus as it felt like it should be overall. I found myself enjoying a fair few other parts of the map more, which is fine, it just seemed like such a strong focus that it should be a highlight (and with that amount of gold, a little bit more of a challenge). Although, I did like the double one ways positioning, both visually and gameplay wise, giving you the one-spaced gap to fall through but the two-spaced one climbing back up. Worked well.

Favourite feature of the map is the way it was more difficult on the way back. Mines that barely worried you progressing towards the key became troublesome, the range of the gauss became far more of a worry, and the direction of those left drones (especially with that mine below) made it much more of a challenge on the way back compared to at the start.

Very cool overall though, not as hyped up about it as a few others here seem to be (just because overall not too much /wowed/ me, over just being incredibly solid), but that detailing to make the way make more challenging was definitely impressive, and overall pretty stylish etc.

Still, a 5, just maybe not as outright as some others haha.
Demo Data

coolio

send it to me in the forums :)

Thanks

Hey, don't be afraid to post demos. Death demos, high scores, completions, speedruns...

HOLY COW INGY

This map is the coolest thing I have seen in a while!!!!!!!!!

also wanna make another map together???

5aved

awesome

hey man, niceee

Finally

An AGD I can be satisfied with.
Demo Data

Epic

Improved AGD

Demo Data

Thanks

Glad you like it.

this is epic

perfect placement of things. 5/5. just excellent (ok, zoas, a non-english-native can think of better descriptive words than me, wow i need to go learn more vocab XD)

ah, fuck ya

haha.
Demo Data

Well Meta,

This map it's a great example of effort, detailed mapping, solidity, finesse, delicacy and savoir faire.
It deserve a round 5 from me.

very fun to explore!

AGD

Thanks apse, and, er, whoever gave this a 3 or 2.
Demo Data

super map

stunning all round. faved.