64-4: Not Rocket Science
|Tags||author:zoasbe featured rated uap zoassuperstructuressuperstructuressuperstructures|
5by 8 people.
|Description||Finally here's the last map in this episode. To end it, a pretty long map as ender and in the dead middle of a column, both to HS or SR. As in the rest of the maps of this episode, I worked with the same tile motif, and with the jumps and moves that those kind of slopes offers. I wanted to try with an specific way to nagivate the central tube due the positioning of the mines, as with the differences on going up or down, so I made it essential for a completion. The rest is optional and it's full of gold challenges everywhere, so if you decide to go for all the gold you can find it a bit adventuresque. Pizzles gave me some kind advices about experimenting with mixing some different tile motifs, to get a better atmosphere, but frankly I had already finished this episode, as well as about even 10 more maps for later, but I will follow his advices in a near future. As always, enjoy!|
This map was featured on 2016-02-11
I won't lie to you. I've had a love/hate relationship with zoasBE for a while now. Sometimes his maps are terrible, and sometimes they're brilliant. Cuz for me, making maps isn't always easy, but at least it's not rocket science.
Using beautiful tile tessellations and glorious gold patterns, zoas creates a magical fairyland in which you can prance about and enjoy yourself. Feel the flow as you fly through dangerous corridors. Use your heightened senses to dodge gauss fire and zap drones. Gobble up as much gold as your little ninja tummy can hold.
In short, play this shit. — Aidiera
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