NUMA

27-1 Skygate II - Elevator Breach

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Author R3D_N1NJ4
Tags 27-1 3 author:r3d_n1nj4 episodes freedom rated series
Created 2013-07-21
Last Modified 2014-01-24
Rating
4
by 5 people.
Map Data

Description
http://i.imgur.com/rAkWh9D.jpg


The sequel to Skygate I. this ones a bit longer then the last one, hope you enjoy!

Other maps by this author

Thumbnail of the map '26-0 This is Our World' Thumbnail of the map '26-1 Skygate I' Thumbnail of the map '26-2 A Good Night's Sleep' Thumbnail of the map '26-3 Experience Project' Thumbnail of the map '26-4 Waterfront' Thumbnail of the map '27-0 Cross Section'
26-0 This is Our World 26-1 Skygate I 26-2 A Good Night's Sleep 26-3 Experience Project 26-4 Waterfront 27-0 Cross Section

Comments

Pages: (0)

Agreed with Aidiera

Only I liked it more. And that one piece of gold really is annoying.
5aved

AGD-1:
Demo Data

Here's an AGD.

It works great, when you play the map a bit more. :)
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I'm going to be on IRC in about an hour. Leonidas would also like to join in our collaboration, fine with you?

Up for another collaboration?

And! Congrats on the Dronie!

Changes fully approved, sir.
Except for this one piece of gold. 4.
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nice ideas

ill edit the map later though. i have school now

I don't like the

tile + gold combination. It makes me work too hard to get it.

AGD

yeah, i'm not big on the rocket at the beginning either, can't edit right now (on laptop that doesn't have the keys), but could be better placed behind the exit? It's just a bit of a difficulty spike early on. If the rest of the map stayed at the same difficulty it would be better, but it drops to a bit of a lull after the stress of the start. I reckon if you put it where the exit is it might save the most stressful bit to the end? Which I kinda like. anyway. ahem. yep.
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AGD

yeah, i'm not big on the rocket at the beginning either, can't edit right now (on laptop that doesn't have the keys), but could be better placed behind the exit? It's just a bit of a difficulty spike early on. If the rest of the map stayed at the same difficulty it would be better, but it drops to a bit of a lull after the stress of the start. I reckon if you put it where the exit is it might save the most stressful bit to the end? Which I kinda like. anyway. ahem. yep.
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it's good, not too hard, but definetly dodging the rocket does not feel "normal", which is good I guess. ; p

hmmm...

do you think the map would be better with a different enemy?

AGDD

combo'd near exit
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desperatly wanted to skip rocket lol.

that rocket is very hard to dodge in that kind of tiles ;d
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AGD

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