NUMA

Collective Return Cycle

This map has been removed from listings by the author.

Thumbnail of the map 'Collective Return Cycle'

Hover over the thumbnail for a full-size version.

Author Spackal
Tags action author:spackal curvy inspiredbydaggafork unrated welp
Created 2017-05-18
Last Modified 2017-05-18
Rating 2 more votes required for a rating.
Map Data

Description "The Collective Return Cycle, or CRC, brings us the capability to get more out of our product than ever before."



Yay, more 4 tiles! This time with 8 tiles! These maps I find hard to make, but I love them to death!

Mildly (heavily) inspired by Dagga's [nmaps.net] map.

Enjoy.

Other maps by this author

Thumbnail of the map 'Feigning Height' Thumbnail of the map 'Fallen Kingdom' Thumbnail of the map 'Grey Mesa' Thumbnail of the map 'Cullings' Thumbnail of the map 'Open air' Thumbnail of the map 'Genesis Construct'
Feigning Height Fallen Kingdom Grey Mesa Cullings Open air Genesis Construct

Comments

Pages: (0)

more

more more

agd

i like esoteric zap drones patterns, it feels more life-like, compared to more predictable patterns which feel more like a one-dimensional obstacle than an enemy

/opinion
Demo Data

Fair enough,

I'm not a huge fan of zap drones in general. Recently I've been using them sometimes, but usually I avoid them. Zap drones (when you mix patterns) and chainguns are a bit too random for me.
I originally had only three, all wall-following, but that was too easy. So I had, 4, with the fancy ones turning right at walls and two regulars wall following, but that was too hard. I liked having two wall follow and two turning right at walls though, so I ended up with this.

AGDD

They double teamed me...

I like it all except the confusing drone routes. I think
simplicity/predictability is the key for drones
Demo Data