NUMA

Ouroboros (or The Snake That Eats Itself)

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Author ChrisE
Tags author:chrise drones rated
Created 2019-04-08
Last Modified 2019-04-08
Rating
5
by 8 people.
Map Data

Description Patience, friends.

Other maps by this author

Thumbnail of the map 'Crossed Wires' Thumbnail of the map 'Recall' Thumbnail of the map 'Rodeo, Rodeo, Wherefore Art Thou' Thumbnail of the map 'All Eyes on You' Thumbnail of the map 'Crystal Caves and the Monsters Within' Thumbnail of the map 'Tiddles and Smudge Come To Tea'
Crossed Wires Recall Rodeo, Rodeo, Wherefore Art Thou All Eyes on You Crystal Caves and the Monsters Within Tiddles and Smudge Come To Tea

Comments

Pages: (0)

fixed agd

i was impatient before :x
Demo Data
both visually and mechanically

i really like how you can't land too hard on a oneway when there is a drone under it. it's kind of like a sensitive electric membrane

here's how i went through it - agd
Demo Data

What I meant was

For me, at least, every time I want to grab all the gold, I end up making a circle where I end up where I started without any momentum to continue in the direction I was originally heading. You make little circles in the map but the way it’s built causes you to have to come to pretty much a full stop each time you go to collect any of the gold.

what's

up chris this looks cool

i played it with my eyes.

first try agd

i knew this would be col but didnt realize quite how cool.
i'm confused by o_a's critique of backtracking, as i don't really feel like i backtracked?
what i adore about this map is how it captured that sense of exploration & infiltration. when i was walking around in the basement collecting gold, it was like, this is a secret area that i discovered myself! i'm not supposed to be here! the drone spacing & lack of other enemies was perfect for this.
Demo Data

I liked the concept

two things bothered me tho.
- the second time one jumps through the one-ways, off the E-tile, was too much of a difficulty spike for me. The rest of the map uses 3-tiles to get through the one-ways and that one particular jump was an odd choice. Would have preferred a 3-tile to carry me through that part.
- I didn't like backtracking every time I had to get gold. Backtracking for gold can work in some maps, but with this I wanted to continually press forward and getting an AGD was frustrating to me.

Otherwise this was a really cool concept. I'd like to see you try something similar in the future.

AGD

Demo Data

Damn

I was gonna make a map with this name