NUMA

Violent Uprising

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Author FI_(FrostyInferno)
Tags author:fi_(frostyinferno) dda rated
Created 2006-06-23
Rating
4
by 10 people.
Map Data

Description Heya! Time for my newest DDA people. This time I tryed to use less trap doors together in bunches and instead spread them out, and use seperate ones to achieve maximum launch and angle variety. I think i sorta accomplished that, with a very nice example in the left section, with a trap door that really boosts you. Anyone who makes DDAs should know that the amount of lag is very important when you have missiles, gausses, and drones. So certain random things in here are needed (like the doors.) Anyways, this DDA is just entertaining, so check it out.

Other maps by this author

Thumbnail of the map 'Simply Evil' Thumbnail of the map 'Symbolism' Thumbnail of the map 'Windrider' Thumbnail of the map 'Atlantis' Thumbnail of the map 'Dual Helix' Thumbnail of the map 'Lava Reef Zone'
Simply Evil Symbolism Windrider Atlantis Dual Helix Lava Reef Zone

Comments

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great

This is awesome !
I did not know about gold delay, now I've seen some, gets me ideas... :D
5aved.

fair...

not great, but fun. next time, start it with a goal of a bit less gold delay, and i think you could have a good one... i liked it tho

Cool!

This is one of the better DDAs I've seen in a while. Ditto about gold delay. Keep up the good work!

:)

Thanks. You guys better be prepared for the next one, im planning on making insane Thwump launchs, very fast.

Nice

DDA... need a little ittle bit more close calls but good overall. you make wonderful DDAs! =) 4/5

I am glad...

That people enjoy my DDAs. I will continue to do them, as they are probably my staple level format.

Awesome!

This is a pretty good DDA! By the way, read my comment on your survival.

wOw!

4,5/5

Oh (laughs)

You noticed the part I spent less time on. It's kinda funny, because i didnt want to mess up the rockets, and just kinda thought "no ones gonna notice the end..."

Because of this, i might try making that part more interesting, and submitting again....maybe tommorow

Thanks

Gold delay is like a bad habit. Its hard to stop using it, but i tryed to keep it to a minimum. But my attempt was foiled when I discovered a very neat trap door propulsion, and it flung me into the starting area, so i decided to add a little gold delay again. Damn. Oh well, I'm trying to focus on thwumps next time.

And about the title, I'm not quite sure. it does fit the end, you are right about that, but it came more from the trap door on the left that sends you way up with rockets after you.

Good.

Altogether fairly decent, but I really hated the end with the oneways, trapdoors and launchpads. It was silly and uncreative. The rest of this showed some promise.
but try and use less gold delay. I really like the very end, I assume that's where the title came from. So i give it a 4/5.

BTW welcome back.