NUMA

SDY 58-4 - Futuristic Bamboo Forest (edit)

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Author Sendy
Tags author:sendy featured playable puzzle rated
Created 2005-05-27
Rating
4
by 19 people.
Map Data

Description HAHAHAHA. It's back. And it's going in the game. But I made it easier. I'm re-opening the BAMBOO MASST0R competition. First person to beat this wihin two weeks of now gets a dedication map.

It's easier - I took out some mines and the there-and-back. But it's still a HARD HARD map. Hence the level number (58-4).

This map was featured on 2013-05-14

I need to break free.

For the longest time I have had a recurring dream. In the dream I am stuck playing this map again and again without knowing why. Unlike chains, being attached to this map is quite enjoyable however. Similar to the way that the original Metanet userlevels captured my attention, because of its texture, re-playability, difficulty and noteworthy performance, this map is a classic. Simple as that.

And though I should, I don't want to break free. — zoasBE

Other maps by this author

Thumbnail of the map 'SDY 18-2 - Underground Parking Complex III - Lower Deck / Security' Thumbnail of the map 'SDY 14-4 - Smojphace 3000' Thumbnail of the map 'SDY 17-1 - Evil Mini Baldercraps' Thumbnail of the map 'SDY 18-4 - Like a Limestone Cowboy - Escape Route' Thumbnail of the map 'SDY 20-3 - Passing Through?' Thumbnail of the map 'SDY 40-0 - Showroom for Gothic Shelving'
SDY 18-2 - Underground Parking Complex III - Lower Deck / Security SDY 14-4 - Smojphace 3000 SDY 17-1 - Evil Mini Baldercraps SDY 18-4 - Like a Limestone Cowboy - Escape Route SDY 20-3 - Passing Through? SDY 40-0 - Showroom for Gothic Shelving

Comments

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lol hus sendy

sendy must b new
I'm glad it was finally featured!
Even Billy Elliot wouldn't be able to keep on his toes for too long without frame-by-frame. And yet... it's a classic and brilliant challenge in the old school Sendy design. I'll beat it one day!
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this is s map of

stupid mistakes... One right after another....

I find it frustrating..

LV played with a lot of razzmatazz back in the day
Silly ymous, you changed that part!! :P

first try demo

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ymous [nmaps.net] was a great help in this review. <3
I'm determined to beat this in NReality without cheating - I have a feeling you can get through the one ways near the exit.

another completion

this is my desert island map.

dare I go for agd? no way I'm beating arcangelo's. that's just ridiculous
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FASTEST AGD

Come on, if anyone wants to beat this demo, go ahead. I'll be at home waiting.

This demo goes to little viking because he made a nice demo to compete with.

My time is 86.299 while lv's is 55 something i think.

I'm damn faster, you can bet on that.


=)


PS: Sendy, two things: you owe me a dedication because i beat the level within an hour or two. Your map has a bug at the beggining: The floor guard doesn't move if you are right next to the wall (see demo). WONDERFUL level anyway.
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OMG

i wish u could rate demos i would rate 5/5 for lv man dats amazing u r a true ninja

Amazing demos!

I watched them all.

holy hell

Amazing, LV, amazing.

God, finally.

Completion demo.
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Got close this time

But I need sleep. I can't focus on the game anymore. I'll beat this map soon enough.
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Correction

I can get past that part. Now I'm a little further.
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I

can't get past this area. Grr.
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Completion!

Remove N. Place N on the ground in the top lane, the tile above and to the left of the door from lane 3.

The end is actually rather fun. You just have to go through so much crap to *reach* the end.
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Partial Demo 5

Remove N. Look at the gauss turret in the second lane. The pillar to the right has a mine at the top, the pillar to the right of that has a mine at the bottom. Put N between the two pillars and mines, so that the mines are diagonally equidistant from N, 1/2 snap.

I cover a lot of distance in this one, thanks to an actually somewhat easy set of jumps!
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Partial Demo 4

Remove N. Place N a tile to the left of the rightmost door switch in the second lane. Remove the three door switches in the second lane.

A nasty jump set, very very nasty. And it culminates in the jump I died on, a jump I still have *no* idea how to complete.
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Partial Demo 3

Remove N. Place N on the "pillar" I had sat on top of before falling down onto the floorguard and dying, 1/4 snap.

Having fun yet? We're not even halfway through the level!
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Partial Demo 2

Remove N. Place N on the ground directly below the leftmost mine in the second lane, 1/4 snap.

This took me quite awhile, and it's quite short. I hate that mine set...
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I tried this for hours long, long ago and gave up at the beginning of the second lane. Now, emboldened by my completion of Zebra, I'm going to try to Partial Demo this, despite there being no implied reward.

For those who do not know, I feel this is one of the hardest, yet possible, maps ever made; I'd be very surprised if the number of maps harder than this one made it into double digits.
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