Map Listing: 1 to 10
serial 6: weak separators
| Created: | 2013-02-23 |
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| 4 comments | |
| Author | Onesevennine |
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| Tags | author:onesevennine serial unrated |
| Date Added | 2013-02-23 |
| Last Updated | 2013-02-23 |
| Rating | 2 more votes required for a rating. |
| Description | weak, as in weak serialism, as in barely serial at all |
subrange I
| Created: | 2013-02-18 |
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| 8 comments | |
| Author | Onesevennine |
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| Tags | author:onesevennine retile unrated |
| Date Added | 2013-02-18 |
| Last Updated | 2013-02-18 |
| Rating | 3 more votes required for a rating. |
| Description | whoop [nmaps.net] |
serial 5: contractors w/similar densities
| Created: | 2013-02-16 |
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| 4 comments | |
| Author | Onesevennine |
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| Tags | author:onesevennine serial unrated |
| Date Added | 2013-02-16 |
| Last Updated | 2013-02-16 |
| Rating | 5 more votes required for a rating. |
| Description | v/m=d |
serial 4: mine slope field expanding in 2 directions
| Created: | 2013-02-13 |
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| 3 comments | |
| Author | Onesevennine |
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| Tags | author:onesevennine herpdedoo serial unrated |
| Date Added | 2013-02-13 |
| Last Updated | 2013-02-13 |
| Rating | 2 more votes required for a rating. |
| Description | tracing a path of gold across this lattice of mines made from simple rules (the distance increases uniformly by 1/4 steps going to the right and by 1/2 steps going down) creates rough approximations of the exponential function (flipped over x-axis) in both directions could've added enemies but it seemed ... |
from pasadena, we muddled east 'till we hit the rockies
| Created: | 2013-02-09 |
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| 9 comments | |
| Author | Onesevennine |
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| Tags | author:onesevennine emulator rated |
| Date Added | 2013-02-09 |
| Last Updated | 2013-02-09 |
| Rating |
4 by 6 people.
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| Description | emulating ye olde blue_tetris, one of my favorite mappers |
serial 3: 1-tile grid, 8 by 5. row: 4tls+1gld mines on 2&4
| Created: | 2013-02-09 |
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| 3 comments | |
| Author | Onesevennine |
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| Tags | author:onesevennine serial unrated |
| Date Added | 2013-02-09 |
| Last Updated | 2013-02-09 |
| Rating | 5 more votes required for a rating. |
| Description | and a chaingun and switches and a door and mines on the sides because maps have to be playable at least that's a criteria i'll adhere to until my head goes -all the way- up my ass from mapping like this |
serial 2: speed/slow stutter effect
| Created: | 2013-02-08 |
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| 2 comments | |
| Author | Onesevennine |
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| Tags | author:onesevennine serial unrated |
| Date Added | 2013-02-08 |
| Last Updated | 2013-02-08 |
| Rating | 5 more votes required for a rating. |
| Description | two beneficial effects juxtaposed against fixed grid of mines/zap drones |
serial 1: polyrhythm
| Created: | 2013-01-11 |
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| 4 comments | |
| Author | Onesevennine |
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| Tags | author:onesevennine serial unrated |
| Date Added | 2013-01-11 |
| Last Updated | 2013-01-11 |
| Rating | 2 more votes required for a rating. |
| Description | every object/tile in repeating patterns that do not sync up with each other s.t. every jump is different but made from the same elements (fake cohesion) not as varied as i'd like tho, will use different patterns and see results |
i'm not dead! shh
| Created: | 2013-01-06 |
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| 7 comments | |
| Author | Onesevennine |
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| Tags | action author:onesevennine playable unrated whatamidoing |
| Date Added | 2013-01-06 |
| Last Updated | 2013-01-06 |
| Rating | 5 more votes required for a rating. |
| Description | i map but i am just unable to make anything interesting or good! |
07 - wall washes
| Created: | 2012-08-21 |
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| 8 comments | |
| Author | Onesevennine |
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| Tags | asdf author:onesevennine unrated |
| Date Added | 2012-08-21 |
| Last Updated | 2012-08-21 |
| Rating | 4 more votes required for a rating. |
| Description | lsudny: "make a map" ok have a cut from this mappack i will never release yes ladies and gents the new release is a b-side recorded months ago the band 179 may have broken up, never to reunite until N 1.5 comes out and this is where the analogy starts ... |


