NUMA

Map Listing: 1 to 10

Darkness [Concept]

Created:2009-05-28
33 comments
Thumbnail of the map 'Darkness [Concept]'
Author exuberance
Tags author:exuberance concept conceptual dark night nreality rated
Date Added 2009-05-28
Last Updated 2009-05-28
Rating
5
by 16 people.

DescriptionREQUIRES NREALITY New concept ;) Wait for the map to load. It shouldn't take more than a few second. It's loaded if everything is black except a white circle around you. (and you can see the switches) You can use this concept all you want, just credit me by linking ...

Marble Zone

Created:2009-05-13
27 comments
Thumbnail of the map 'Marble Zone'
Author exuberance
Tags author:exuberance nreality rated sonic timing
Date Added 2009-05-13
Last Updated 2009-05-13
Rating
4
by 12 people.

DescriptionRequires NReality. If you don't know what that is, you don't have it! It is impossible to complete using normal N *phew* this one took longer than the last one. This is the sequal to Green Hill Zone [nmaps.net]. Wait for it to load all sprites. Should look like this [i47.photobucket.com]! Don't ...

Green Hill Zone

Created:2009-05-02
25 comments
Thumbnail of the map 'Green Hill Zone'
Author exuberance
Tags author:exuberance image nreality objectmod playermod rated sonic
Date Added 2009-05-02
Last Updated 2009-05-02
Rating
5
by 25 people.

DescriptionREQUIRES NREALITY The terrain is designed to resemble Green Hill Zone from the original sonic game! The mods: Your ninja can no longer wallslide or walljump, but can now accelerate to rediculous speeds! You can go around the loop without jumping :) Floorguards have reduced speed and now look like ...

Grounded

Created:2009-04-25
10 comments
Thumbnail of the map 'Grounded'
Author exuberance
Tags author:exuberance gravity jump nreality playermod puzzle rated
Date Added 2009-04-25
Last Updated 2009-04-28
Rating
4
by 8 people.

DescriptionUSE NREALITY TO PLAY THIS MAP, NOT N, KTHXBAIE! Your jump height has been decreased from ~4 tiles to just slightly under 1.5 tiles. You can now fall no farther than 4 tiles and survive. Your speed and ability to turn in midair still exist, but your wallsliding and walljumping ...

The Fernat Epic: Part 1 [Beginnings]

Created:2008-11-01
11 comments
Thumbnail of the map 'The Fernat Epic: Part 1 [Beginnings]'
Author exuberance
Tags action author:exuberance epic fernat rated series story
Date Added 2008-11-01
Last Updated 2008-11-02
Rating
4
by 6 people.

DescriptionAGD included OK, fist of all, this is my favorite map I've made. In my oppinion this is the best map I've made yet. The difficulty is perfect: not that hard for a skilled player, but not so easy you'll get in on your first few tries. The Fernat Epic ...

I see nothing!

Created:2008-10-05
12 comments
Thumbnail of the map 'I see nothing!'
Author exuberance
Tags action author:exuberance concept playable rated seeker stealth
Date Added 2008-10-05
Last Updated 2008-10-05
Rating
4
by 8 people.

Description
http://i47.photobucket.com/albums/f187/somerandomguy88/I_see_nothign.png
I see nothing, I know nothing, nothing! I know NOTHING! This idea came from the same concept used in one part of my previous map: http://nmaps.net/140523 I made a map like this before, but I accidentally copied another maps's data, getting rid of the data I had on the ...

Edge of the World

Created:2007-11-08
5 comments
Thumbnail of the map 'Edge of the World'
Author exuberance
Tags action agd author:exuberance no-fall-zone playable rated rocket
Date Added 2007-11-08
Rating
4
by 6 people.

DescriptionThe world is flat. Also, it's so small that there's only 1 hill and a misshapen discoloured tree. AGD is the goal here.

Leaning Column

Created:2007-06-25
7 comments
Thumbnail of the map 'Leaning Column'
Author exuberance
Tags 10mm action author:exuberance mnnml rated simple simplicity
Date Added 2007-06-25
Last Updated 2007-06-25
Rating
3
by 12 people.

DescriptionFor the Monday Night Numa Map League. Week #001, Theme: Avant Garde In other words, we have to make a map with a different style than we usually have. I never do simple action maps and I rarely spend less than 10m on them, so here it is: a simple ...

Structural Hostility

Created:2007-04-24
1 comment
Thumbnail of the map 'Structural Hostility'
Author exuberance
Tags action author:exuberance playable rated
Date Added 2007-04-24
Rating
4
by 7 people.

DescriptionMy best action level yet. IDKRCELFGRFCIMOLOLBBQ!! *cough* RCE

Seal the Door

Created:2007-04-19
5 comments
Thumbnail of the map 'Seal the Door'
Author exuberance
Tags action author:exuberance door glitch innovative playable rated
Date Added 2007-04-19
Last Updated 2007-06-21
Rating
4
by 10 people.

DescriptionBy touching the glitched door, you make it solid and release the zap drones, allowing you to get to the exit. The door allows drones to pass through it until you touch it.
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