NUMA

Map Listing: 1 to 10

65-2: Sirenens Kald

Created:2013-06-22
12 comments
Thumbnail of the map '65-2: Sirenens Kald'
Author zoasBE
Tags author:zoasbe rated uap zoassuperstructuressuperstructuressuperstructures
Date Added 2013-06-22
Last Updated 2013-06-22
Rating
5
by 7 people.

DescriptionHere I just wanted to do something with Gold's Delay and Rockets Fire's Delay. Not really a puzzle at all, simply an action/highscoring map with concrete mechanics due those facts. It's something more visual than anything else, also it should not be difficult for you. Have fun!

61-2: Cuntcrusher

Created:2012-12-17
59 comments
Thumbnail of the map '61-2: Cuntcrusher'
Author zoasBE
Tags author:zoasbe rated uap zoassuperstructuressuperstructuressuperstructures
Date Added 2012-12-17
Last Updated 2012-12-17
Rating
4
by 19 people.

DescriptionEnjoy!

63-3: An Airtight Box

Created:2013-04-27
21 comments
Thumbnail of the map '63-3: An Airtight Box'
Author zoasBE
Tags author:zoasbe rated uap zoassuperstructuressuperstructuressuperstructures
Date Added 2013-04-27
Last Updated 2013-04-27
Rating
4
by 11 people.

DescriptionOnce you realize it, it's pretty easy. While you always will want that sound stops, And the sound never will not cease.

65-0: Isolated Insanity

Created:2013-06-19
8 comments
Thumbnail of the map '65-0: Isolated Insanity'
Author zoasBE
Tags author:zoasbe uap unrated zoassuperstructuressuperstructuressuperstructures
Date Added 2013-06-19
Last Updated 2013-06-19
Rating 2 more votes required for a rating.

DescriptionSo, here's the next 65th episode at UAP. This time I wanted to leave a bit aside the fancy aesthetics and working with tile motifs, to take more care in gameplay and mechanics. All the 5 maps in this episode are highly focussed in concrete mechanics or specific gameplays. Sure ...

64-4: Not Rocket Science

Created:2013-06-18
31 comments
Thumbnail of the map '64-4: Not Rocket Science'
Author zoasBE
Tags author:zoasbe featured rated uap zoassuperstructuressuperstructuressuperstructures
Date Added 2013-06-18
Last Updated 2013-06-18
Rating
5
by 8 people.

DescriptionFinally here's the last map in this episode. To end it, a pretty long map as ender and in the dead middle of a column, both to HS or SR. As in the rest of the maps of this episode, I worked with the same tile motif, and with the ...

60-1: 12.12.12

Created:2012-12-12
27 comments
Thumbnail of the map '60-1: 12.12.12'
Author zoasBE
Tags author:zoasbe rated uap zoassuperstructuressuperstructuressuperstructures
Date Added 2012-12-12
Last Updated 2012-12-12
Rating
4
by 12 people.

Description10.10.10 was over two years ago.. 11.11.11 was over one year ago too.. 12.12.12 it's today.. and none of us will see a date like this ever again. Pretty Simple, Enjoy!!!

61-4: Flayed and Consumed

Created:2012-12-20
203 comments
Thumbnail of the map '61-4: Flayed and Consumed'
Author zoasBE
Tags author:zoasbe rated uap zoassuperstructuressuperstructuressuperstructures
Date Added 2012-12-20
Last Updated 2012-12-20
Rating
4
by 16 people.

DescriptionNot easy as a legit episode ender. You can choose your gameplay mode and difficulty level. Speedrun: Hard AGD: Harder NGD: Hardest This is my last map for a while. I had many ideas, enthusiasm, and projects and things to share with you. I tried to follow, but apparently not ...

64-3: Lazy Sundays, Easy Mondays

Created:2013-06-14
30 comments
Thumbnail of the map '64-3: Lazy Sundays, Easy Mondays'
Author zoasBE
Tags author:zoasbe uap unrated zoassuperstructuressuperstructuressuperstructures
Date Added 2013-06-14
Last Updated 2013-06-14
Rating 2 more votes required for a rating.

DescriptionJust a fast-paced pure action based map. Playing with a combo of chainguns, as always, there are some additional gold challenges for all of you All Golders. Some kinds of different jumps are featured too. I hope you like it.

64-2: Flatman and Ribbon

Created:2013-06-13
19 comments
Thumbnail of the map '64-2: Flatman and Ribbon'
Author zoasBE
Tags author:zoasbe uap unrated zoassuperstructuressuperstructuressuperstructures
Date Added 2013-06-13
Last Updated 2013-06-13
Rating 2 more votes required for a rating.

DescriptionTime now for a more conceptual one. I tried to play and work with player's limits. In where the nerve to wait until the last moment it's key to get a good score. I also wanted to experiment with something like the maximum time in suspension, as in the gold ...

62-1: Honey Sugar Molasses

Created:2013-04-19
21 comments
Thumbnail of the map '62-1: Honey Sugar Molasses'
Author zoasBE
Tags author:zoasbe rated uap zoassuperstructuressuperstructuressuperstructures
Date Added 2013-04-19
Last Updated 2013-04-19
Rating
4
by 6 people.

DescriptionHere's the next, a little conceptual challenge. While the Completion/Speedrun is quite basic and easy (btw, there is something you can do to make it faster), the all gold run is a bit challenging and with a puzzle'ish feel. Do you can solve it and get all the gold?