NUMA Featured Maps 2013-05-22T22:08:44.537190Z Nick Johnson numa@notdot.net tag:nmaps.net,2008-05-06:featured Awaken tag:nmaps.net,2008-05-06:map/190400 2010-01-06T07:55:01.028217Z 2010-01-06T07:55:01.028217Z SkyRay http://nmaps.net/user/SkyRay
These tiles are like a dream. <br/>Tiles like these make me imagine. <br/>Are the people on that ship going to be ok? <br/>Like the sound of the oceans crashing and roaring. <br/>A great beast rises from the depths of the dark waters. <br/>Dream of great adventures and terrible dangers, worlds away.
frequent tag:nmaps.net,2008-05-06:map/148486 2008-12-09T04:19:30.825566Z 2008-12-09T04:19:30.825566Z apse http://nmaps.net/user/apse
Whenever I think of apse maps I think of adventure. There are usually risks involved and sometimes sacrifices have to be made. Four years ago, apse maps were very different. They were more about the thrill and the danger than the exploration. <br/> <br/>Here's a map that combines the two styles perfectly - and set apse well on his way to becoming one of NUMA's best map makers still around today.
bridges to heaven tag:nmaps.net,2008-05-06:map/127333 2008-06-10T18:48:06.165951Z 2008-06-10T18:48:06.165951Z Templex http://nmaps.net/user/Templex
Really late feature, apologies. <br/> <br/>Frankly I hate most old maps, just like I hate old songs and old people. But I don’t hate this map. Sure, the aesthetics might be seen as a little outdated, but something about the way it’s been structured is really nostalgic; people don’t really place enemies and objects like this anymore, and this style of gameplay has effectively been lost (or at least obscured by the need for an increasing standard of complexity). “Bridges to Heaven” combines this with a picturesque atmosphere that makes clambering the edges of the airborne playground even more exciting. <br/> <br/>Swag. <br/>
Planetarium tag:nmaps.net,2008-05-06:map/212078 2011-03-10T00:53:44.466035Z 2011-03-10T00:53:44.466035Z Jawbit http://nmaps.net/user/Jawbit
He woke up late, very late. He looked at the clock, three. Wait, why didn’t his alarm ring? It didn’t matter to me. He was late. <br/> <br/>Up he got in a marvellous haste unseen to a regular day, through the library and out the door, though the books called for him, “no,” it was too late. <br/> <br/>There was work he needed to complete, a capacious collection of constellations to conjure. He ran weak, his feet heavy, not light. Would he make it in time, could his feet compete? <br/> <br/>The planetarium waited, as if abandoned. <br/> <br/>He ran. He ran. <br/> <br/><em>(cont. comments)</em>
60-3: Circus tag:nmaps.net,2008-05-06:map/224621 2012-12-14T01:30:24.384700Z 2012-12-14T01:30:24.384700Z zoasBE http://nmaps.net/user/zoasBE
One of my favorite perks about N, and specifically N mapping, is replay-ability. Why should you not enjoy a map more than once? <br/> Sure, you might get tired of playing it after a few minutes, but to me that doesn't compare to a map that does not become boring right away. <br/> This fascinating zoas-map is built of simple mechanics, yet it has a great replay-ability factor. Almost every time you play you can find another easier way to beat your previous run, until you finally reach the goal of speed perfection. <br/>Enjoy!
Test IX tag:nmaps.net,2008-05-06:map/207814 2010-11-18T07:17:12.511319Z 2010-11-18T07:17:12.511319Z Wizard2 http://nmaps.net/user/Wizard2
Have you ever wondered why E-tiles are named after the letter E? For me, the answer <em>"because it's the key used to place them"</em> is not enough. Why, specifically, is it this letter of the alphabet? <br/> <br/>Moving on. When I think about Wizard's maps, there are three or four categories jump to mind: DDAs, retiles, conceptual races and E-tile puzzle-ish jumpers. With this last category, he is a genius. It is through great technical skill and knowledge, and through exquisite delicacy and meticulousness, that he is able to create such remarkable maps. <br/> <br/>You want E-tiles? Here, have some.
SDY 58-4 - Futuristic Bamboo Forest (edit) tag:nmaps.net,2008-05-06:map/8319 2005-05-27T15:44:05.530000Z 2005-05-27T15:44:05.530000Z Sendy http://nmaps.net/user/Sendy
I need to break free. <br/> <br/>For the longest time I have had a recurring dream. In the dream I am stuck playing this map again and again without knowing why. Unlike chains, being attached to this map is quite enjoyable however. Similar to the way that the original Metanet userlevels captured my attention, because of its texture, re-playability, difficulty and noteworthy performance, this map is a classic. Simple as that. <br/> <br/>And though I should, I don't want to break free.
Why Should the Fire Die? tag:nmaps.net,2008-05-06:map/227253 2013-03-24T02:30:02.152570Z 2013-03-24T02:30:02.152570Z script http://nmaps.net/user/script
Braving some harsh map-building requirements, script has constructed a delicate and balanced adventure! Open chambers adjoined by chokepoints make keeping your rocketbaby alive and healthy a challenging, but not aggravating, proposition. The open build allows for creative runs, and it's both fraught with explosions and childlike wonder, much like parenthood.
Maintenance tag:nmaps.net,2008-05-06:map/221936 2012-09-02T21:56:34.587720Z 2012-09-02T21:56:34.587720Z Viil http://nmaps.net/user/Viil
To some people N is a holiday. It's an escape from the confusing, difficult and darn-right knackering world that we live in. To be able to sit before the keyboard with a straw connected to a glass of lemonade... It's paradise. <br/> <br/>But before you can hop on the plane to Utopia you've got to fix it. Today, you are the maintenance man. <br/> <br/>I knew I'd get the title in eventually.
17-0 Course of Action tag:nmaps.net,2008-05-06:map/223533 2012-11-10T08:38:23.011750Z 2012-11-10T08:38:23.011750Z R3D_N1NJ4 http://nmaps.net/user/R3D_N1NJ4
Every form of art has its skeptics; people who aren't willing to accept that a medium is producing originality and quality after a certain "golden age" or similar creative high. Very few people here on NUMA, however, will posit that mapmaking these days is bereft of ideas, and it's because of maps like this. Mr. N1NJ4 uses an ingenious drone mechanic to create an addictive multipath puzzle with lots of highscoring replay value; as such, he creates a reason for us on NUMA to not wistfully think of the past.