Featured Maps: 11 to 10

Featured map for 2018-03-12: Collecting Green Years by Losttortuga

Thumbnail of the map 'Collecting Green Years'

It's strange how saplings can grow into sturdy trees, then slowly decay in an upright position until they fall. Much of this has occurred around the very ground that is stood upon, yet still a few trees remain. The forest in turn has started to thin and the creatures have mostly moved on. Specters are nearly all that remain, their corpses having been defiled not by beast but by machine. You've wandered into their jungle and they blame you for their death, seeing this as an opportunity for revenge. Can you make it out alive? — origami_alligator

Featured map for 2018-03-02: Don't Lie by _destiny^-

Thumbnail of the map 'Don't Lie'

This map is a beautiful demonstration of what well used race elements can do to benefit an action map. This isn't only an action map though, it's a surprisingly clever jumping puzzle as well. Although most well known for his races, _destiny^- rarely fails to impress with unique and exciting maps of other styles. — DaggaFork

Featured map for 2018-02-13: N Su Doku by McFizzle

Thumbnail of the map 'N Su Doku'

It's sudoku. I used to love making N-calculators, and this reminded me of those. The puzzle is pretty simple, but very clever. I don't think anyone has made a puzzle like this in five years. These are the last fifteen words I need to post this review, thanks word minimum. — DaggaFork

Featured map for 2017-11-13: Earth Dome by lsudny

Thumbnail of the map 'Earth Dome'

Capturing nature within N is really difficult to pull off, but creates some really unique and exciting environments. In this map lsudny has actually taken it a step further, and gone for nature rampant and overgrowing civilisation. The resulting atmosphere is spectacular, and the gameplay is no exception to this. — _destiny^-

Featured map for 2017-10-01: 02-0: Mountain Range by Dogintes

Thumbnail of the map '02-0: Mountain Range'

I haven't the right words to honor Mountain Range; but a map of such elegance & wit assuredly deserves your attention. It's a joy to explore: to work out its mechanics, to tease out the quickest route, and to simply traverse its slopes & passages. This is a map I return to perennially, and it never fails to charm me anew. — Tempus_Fugit

Featured map for 2017-07-31: Sky Below, Heaven Above by Qix

Thumbnail of the map 'Sky Below, Heaven Above'

Qix is one of the OG authors who doesn't get brought up much in conversation. But many of his maps would fit in on the front page today. For example, this map is eleven years old but it doesn't look a day over two. The three separate sections work together in harmony, and there are very few safe spaces in the map. I've revisited this map several times over the years, and I don't know why I never commented before. Wherever you are now, Qix, I hope you enjoyed the time you spent with us. — Aidiera

Featured map for 2017-07-11: A Beautiful Afternoon by astheoceansblue

Thumbnail of the map 'A Beautiful Afternoon'

ok, so i'm featuring an ATOB map. bite me. back in the bad ol' days of my awkward youth i remember being jealous of this homie because of the subtly intricate beauty he was able to pump out all the time. this map specifically got me hung on UFOs and sci-fi in maps for like two months and inspired me to make a mappack with a lot of alien themes. not sure that people make packs anymore but at the very least you'll crack a smile at the demise of this poor little tile city. — mahi_mahi

Featured map for 2017-06-10: SLANTSLIDE by Tempus_Fugit

Thumbnail of the map 'SLANTSLIDE'

Tempus_Fugit is a bona architect. Besides the unsurpassed level of visual congruence, Tempus_Fugit offers a challenging level that requires deft precision and agility at every turn. The level feels very episodic in nature, with optional detours for the greedy few who have an unquenchable thirst for gold and scoreboard glory. — ska

Featured map for 2017-05-04: 127-3: Halfback Quarterback by cucumber_boy

Thumbnail of the map '127-3: Halfback Quarterback'

It's got 274 E tiles, 42 pieces of gold, 35 mines, 8 3S tiles, 7 3A tiles, 6 3W tiles, 6 exits, 2 5A tiles, 2 7S tiles, 2 7W tiles, 1 2A tile, 1 2S tile, 1 3Q tile, 1 4W tile, 1 6S tile, 1 6W tile, 1 key and 1 ninja. Though I've listed them in descending quantities, they all have equal qualities. For a map to be perfect, each individual component needs to be perfect on its own. — DaggaFork

Featured map for 2017-04-05: Luxury Art by DaggaFork

Thumbnail of the map 'Luxury Art'

Technical, beautiful, frustrating, fulfilling. This map is a work of art. It’s impossibly dazzling; it’s confusing like a distraction pattern. When I first saw it I half expected the ninja to float out into the center, then rise up through the grey and red brushstrokes toward the switch. The expectations are high, all right — don’t expect something easy to digest. After all, this is modern art. I hope you can afford it. — script

Next 10
Previous 10