Featured Maps: 11 to 10
Featured map for 2016-11-04: full time door-play by trala
call me stuck under a rock but i've seen maybe three door eeries ever cover the whole map and have pretty tiles to boot. this genre is kinda dead nowadays but when i played this several years ago it instantly made me want it to be alive and well again. here's to the old days when trap door spam was cool, it is in this map. — mahi_mahi
Featured map for 2016-10-24: You're Too Aimless by 1211
This map employs a crew of arrows to tell you where, or where not, to go. Without watching any demos try to figure this one out. It isn't that hard, but it isn't trivial. The concept is unusually clever in this one, and it deserves to be seen at least once more.
Keep mapping, mate! — DaggaFork
Featured map for 2016-10-17: Quis custodiet ipsos custodes? by Seneschal
I threw the title into Google Translate and got "Who watches the watchers?" which is caveman lingo for "the floor guards are gonna come getcha." That's pretty much all you need to know about this map before you start playing it, so the rest is just praise. This map is bloody fantastic, I love the balanced difficulty. There's no tricks, just mistakes to be made.
Seneschal, you've made plenty of great maps, and this is one of them. What a magnificent map. — DaggaFork
Featured map for 2016-10-13: Ankhesenamun by PALEMOON
This is one of the most interesting maps I've ever played. From the beautiful tiles to the smooth, fun gameplay, every feature only works to improve the enjoyment of playing. Each challenge is exciting, like climbing out of the pit on the left and tunneling your way in the right side to the key. And as fingersonthefrets said, "The feeling of going in a secret way to get to the exit key is sick."
All around this is a fantastic map, stunningly well-done job, PALEMOON. — DaggaFork
Some maps are not worth waiting for to load. This map, however, has a nice flow, as well as a stunning aesthetic making it well worth your time. We've all probably spent countless minutes waiting for maps to load that aren't very good. This time it will be, believe me. And if you aren't willing to, try to enjoy the art.
Without further ado, everyone, Astronaut — DaggaFork
Featured map for 2016-09-20: Poison Tree by Losttortuga
I throw my poison seeds upon
the ground on which I tread upon.
As summer leaves turn brown and fall
upon contaminated ground.
A poison tree, now growing tall,
above the kingdom walls, so tall.
They bear their fruit, throw seeds into
the wind, to land on fertile ground.
The consequences have been grave,
and now I dig my very grave.
Ten-thousand men have died from blight,
I threw their bodies underground. — origami_alligator
Featured map for 2016-09-17: Chasing Three Tails by Mohit_Ghune
The golden age of NUMA might have come and gone, but its brightest stars still shine ever brightly among the sea of long-lost artefacts. DDAs, once a regular staple of the site, became famous due to their satisfying engineering, and “Chasing Three Tails” by Mohit_Ghune is perhaps one of the most impressive DDAs you are ever likely to see—both for its technical merit and gobsmacking action. Incredibly, Mohit_Ghune has managed to cram in a hold-left, hold-right, and a don’t-do-anything path, all of which result in the rocket relentlessly seeking the ninja with rambunctious tenacity. Check. It. Out. NOW! — ska
Featured map for 2016-09-14: Collect ten keys CHALLENGE! by PavlitoPL
i'll level with you: this map is ugly as sin and there's more than a few gameplay kinks throughout, so what's the deal? honestly, i don't think i'm gonna win anyone over to this genre of raw, unpolished adventure map anytime soon but ima go ahead and say that this for me represents a pure N map: it's hard, long, and a hell of a journey to get through. the hugeness of it is daunting, and there's a jump-scare at every corner. it's not perfection, but for me it's a bit special, and i want more of em. gimme.
You know, 5-tile maps just never seem to get old. Look how minimal and bare-bones "kiaora" is because of this specific tile motif. kiaora has woven a glass skeleton to surge through as led sprays through the cracks. I always wondered how kiaora was able to get so much style out of such a small amount of items. it's an incredibly nuanced skill that only several mappers have become adept at.
We miss you, mintnut. Come back! — Radium
Featured map for 2016-09-08: bleeding (aids remix) by Aidiera
The classic “Metanet” style, often encapsulated by artfully placed 45-degree tiles, is a style that many authors attempt to replicate, but there’s usually something about them that feels dull or out of place. This is not the case here. The map is actually a remix of a Lifdoff map [nmaps.net], and I, for one, think this is one of the best remixes of any N level that has ever been made. Vaguely reminiscent of Lucidium’s final submitted map, Halftone [nmaps.net], this level is a truly inspired confluence of some of the best N level makers to have ever messed around in NED. — ska