NUMA

The Sunday N

The Sunday N
by Alex Kurcharski, featuring Tanner Rogalsky and Matt Blaylock

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The Daily Rundown
July 15th to July 21st

July 15th

A simple puzzle, but a cool puzzle. Can be found right here.

July 18th

Very mondo cool. I know I put a lot of his maps in, but I really think they kick ass.

Six to go from this one. He's almost there now.

In a non-hip-hop context, his flow is drivin'!

July 19th

Again with the dang flow. He's got it down.

Kooky to the max bong style. Y'all know what I'm talkin' 'bout.

July 20th

Homie's on fire this week.

There was supposed to be another map here, but it's non-existent. Can't remember who it was, so you can thank them hardcore.

July 21st

Definitely the most badass 999th map I've ever seen.

Maps of the Week

  1. AMomentLikeThis - Interlude 9 - 999 Damage (The Final Interlude)
  2. yahoozy_Guacamole - The Upside-Down Tree
  3. Green_Ghost - If I Submit A Map Right Now
  4. yahoozy_Guacamole - Mirror Interior
  5. yahoozy_Guacamole - A Divide
  6. Green_Ghost - Half a Word
  7. AMomentLikeThis - Interlude 4 - Me, You And My Medication
  8. mintnut - Bumper

News

Level Packs

AMomentLikeTHAT

The Songs I Listened To, As I Wrote This

Transatlantic - All of the Above, from the 2001 album Live in America
Transatlantic - Mystery Train / Beatles Medley, from the 2001 album Live in America

Artist Commentary of the Third Kind

A.K.A NIGHTMARE619


Barbed Wire: After sort of a puzzle spree, this one really felt like I banged out something solid - plus, it was the first time I really got any recognition as a newer author, and thus holds a special place in my heart.
Sinous: I really enjoyed making and playing this map. The mechanic is enjoyable, the tiles are nice, and the gold and mines are well placed. I believe this map marks a point in my carreer where I believe I began to grow as a map maker.
Stone Strewn: After browsing through a Mr. Sept's maps, I was instantly infatuated with the stone - like tiles and just had to make a map like it. The tiles and gameplay are at peak, the presentation is good, and the level of difficulty is far more adequate in comparison to many of my earlier maps.
Under the Influence: This map is actually one of my more interesting ones, mostly because the concept came to me in a dream in which I was sky diving. It was so fresh and exciting to me, I decided that I would have to try to recreate the experience with NED. This is what I came up with, and I really enjoy it.
Top Hats: As much as I love the tiles in this level, they're not the reason I chose to comment on it. The idea behind this map was to attempt to use excellent presentation - to give the level as much depth as possible without slopping on as many switches as possible. I thought I was reasonably successful ^.^.
Dracula's Igloo: Another conceptual map, my latest map feels like another threshold for me in map making; an evolution of my style, per se. I'd like to focus on giving my maps even better presentation and atmosphere, and this one was modeled after a sea scape. Whie I don't feel like it had the tightest game play, I felt like it had a much stronger ambience than many of my other maps.
04-1 - dotCom: I must say, if I had to pick a favorite level from my little known level pack, Radical, this would probably
be it. I love the style of the level, the drone paths some are of my best, and the difficulty properly balances challenge with fun.
04-4 - Riverboat: Another level coming from my radical pack, I wanted to give the idea of slinking through weedy river darkness in a boat. Fun, good drone paths, etc.
Machina Pulse: Whaddya know, this one looks like an elephant! It also plays smoothly, quickly, and has what I believe to be a rockin' tileset. While I felt unrestricted both making and playing this level, the reason I enjoy it so much is it's sense of rhythm.
Ruff in the Jungle!: Last, but certainly not least, we have my dearly held collaboration with krusch! One night, I decided to approach krusch to collab, and this is what came of it - an organic, free flowing level.

Man, you will probably have someone new up here next week. I half-guarantee it!

Nterviewed

By Tanner Rogalsky


Man, when I joined (which wasn't really that long ago in the grand scheme of things), astheoceansblue was the mapmaker. At least, he was to my NUMA-ignorant brain-head. He was like a minor deity. It was wild. The atob article is one of the first things I remember reading on the N Wiki. Good times, good times. Pagoder Ass-mylum.

Hyphens are pretty neat.

Tanner: Who do you make maps for?
atob: Mechtradevil <3

Tanner: Where do you draw inspiration from?
atob: Everything I experience. My map 'Sleepy Hollow' was based on a dream I had of spider webs that tripped memories of the Tim Burton movie, while 'Harold Weathervein' was a NED translation of the lyrics for the song of the same name by the band Cursive. Other times I glean inspiration directly from other maps or author styles. It depends what my head's doing at the time.

Tanner: Episodic or Standalone? Why?
atob: Standalone gives you more room to breath, I find, you don't have to think about the flow of the episode or the worth of the gold to such a degree: you can experiment more freely. Episodic is more rigid, and much more of a challenge to get right as there's a great deal of stipulation involved. Whereas an episode working as a standalone is a very subjective thing, I find a standalone working as an episode to be much more objective. I'm rambling a little, aren't I? The answer is: I couldn't possibly decide and I think it would weaken me as a map maker if I tried to.

Tanner: Do you feel like you've stayed relevant to the map making and playing scene?
atob: I find the tone of this question is fitting to the current feel of NUMA: it feels more like a contest rather than a collective at times. Saying that, I've not failed to notice the impact of my presence here: I see people emulating things I create often enough to realize my worth to the community as a designer. I guess I'll stay relevant in that respect as long as such things remain apparent.

Tanner: What do you do with constructive criticism when you're one of the most experienced mappers on NUMA?
atob: I lash out at the smallest person/animal near me with the heaviest/sharpest thing to hand, then I take a deep breath try to take the comments on-board and make my maps more than they are.


Tanner: What did you think of that "Everyone loves atob, but I want him to die" topic ?
atob: Firstly, I would like to say the reaction to that thread was massively unexpected and absolutely lovely. It was an inevitable reaction - given the temperament of the aggressor - to the way I handle myself on NUMA; I try my best to give worthwhile and constructive criticism and that tends to go against the standard 'back patting' mentality that seems to be rife on NUMA. I can see how it could be construed as aloof and elitist, but that's neither the intent nor truth of it. Some people just don't like the way I operate, which is fine and fair. Those people are idiots, though ;)

Tanner: What's on the horizon for atob?
atob: A couple of cool sounding projects. One of which is very exciting indeed, but there's nothing I can give away without ruining it. *winks at the conspirators* Other than that, I hope progression, evolution, innovation and as close to fresh design as I can get.


Editor's Note: I'll give you very good odds that Kablizzy is somehow involved. I'm so turning TSN into a gossip rag.