NUMA

Bullet Dodging

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Author shan1392
Tags author:shan1392 chainguns dda rated
Created 2007-12-26
Last Modified 2007-12-26
Rating
4
by 7 people.
Map Data

Description !!!PRESS 1 BEFORE PLAYING!!!

My 3rd DDA. I tried to minimize the use of launch pads and gold delays. But unfortunately, I had to use them once :(
There r a couple of close-calls but for that, u need to watch the bullets carefully.
Watch, comment, rate, Enjoy :P

!!!PRESS 1 BEFORE PLAYING!!!

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Comments

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I'm giving it a 3

Please don't mind. This is your 3rd DDA, and you must no longer be treated as a NOOB. It's not boring in any way, it's fast and packed with a little action. But I gave it a 3 because it did not meet some expectations. You shouldn't try to minimize gold delay, you should ELIMINATE it. There are also lots of spaces you could have used.

P.S. I NEVER said the level sux.

Comments

There were two effects in this DDA that I really liked. The second time the ninja hit the launchpad on the right side and went flying off diagonally left me thinking "Huh?". I also liked the end when the ninja tilted on the trap door before hitting the exit, though it didn't do that every time. While this was powered primarily by trap doors, it was good to see a few other propulsion methods as well.

Some of the chaingun close calls were very nice. There were a few good rocket close calls, but the ratio of crashes/close calls was too high. That's the danger of using so many trap doors.

kinda boring

THX

:D

Nice one

I like it