NUMA

Jumpynojumpy

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Author Churchboose
Tags action author:churchboose no-jump playable rated
Created 2008-03-15
Rating
4
by 9 people.
Map Data

Description DO NOT JUMP.
The goal of this map is to reach the exit without jumping.

Other maps by this author

Thumbnail of the map 'RaveNholm' Thumbnail of the map 'Tight Fit' Thumbnail of the map 'Nostromo' Thumbnail of the map 'Frustration' Thumbnail of the map 'Accuracy' Thumbnail of the map 'Wall Fungus'
RaveNholm Tight Fit Nostromo Frustration Accuracy Wall Fungus

Comments

Pages: (0)

NICE!

SOOOO CLOSE TO COMPLETE!

5aved and 5ved

Thank you!

All your comments are greatly appreciated.

Mother f*@# it.

When I first saw this thread on the forums, I thought it was going to be super boring, you definitly prved me wrong!

Lol, I had done that last bit soooo many times by itself, but when it came to the whole run, no can do. I give up spent at least half an hour trying to complete this level with all gold.. meh i will get over it.. Anyway about the map:

As T3chno sad, the aesthetics (looks) suck. There were edges that could have been touched up to have given it more of a 'complete' look shall we say.

I thought the game play was great, that jump at the start when you hit the trapdoor was cool and worked really effectivly. Same too with some of the gabs at the bottom right, difficult but fun, a good thing that keeps people retry the map.

Some of the mines were useless and overal detracted from the look of the map as a whole. Like that group in the top right hand corner just a line on the top and bootom would have sufficed and improved loading times.

Anyway, I hope this comment has helped you. The idea of no jump has been used before yes, but this was one, if not the best that I have seen(gameplay wise).

4.5/5
Demo Data
Aaaargh!
Demo Data

Good

5AVED. really good!

2/5

Looks horrible
Gameplay was below par
aesthetics suck :/

Nice

A great idea executed perfectly. 5aved