NUMA

Follow the Path

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Author ryan_rocks
Tags action author:ryan_rocks cows fun playable rated
Created 2008-07-12
Last Modified 2008-07-12
Rating
4
by 5 people.
Map Data

Description My first map!

Comments

Pages: (0)

4/5

Well, it was 3/5, but it's your first submitted map, so 4. I have some advice for you:

1)Dont ever have a chain of launchpads. First of all, it is never ever aesthetically pleasing, and sometimes, it can kill you, which it does do in this level. Plus, dont put gold in between the launchpad chain, because, also like this one, you wont be able to get all the gold. Then, you have to go back, which messes up your flow, to get those gold pieces.

2)Place the gold in a more aesthetically pleasing place. If you go as fast as you can in this level, you will definetly miss some gold. Use better gold patterns throughout the entire level.

3)Just in general, don't cluster anything ever. It never looks good.

4)Label your levels right. This doesn't have any active enemies. If something is kinda flowy, label it a race.

5)Add enemies!!!

6)If you want people to actually follow the path, make it so that it isn't cheatable.

7)If you want something more flowy, try making smoother curves.

8)Try not to overuse 4 tiles. You may be able to pull it off depending on the theme though.

9)Place tiles and switches so that if you do the flow correctly, you will end up on the right path and not into a mine like at the top left of the bottom right.

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What you did good was:

1)You actually made a decent tileset!!!! Good job! That will definitely come in handy in the future.

2)It actually flows somewhat good. Maybe work on making races?

3)Some of the non-clustered mines are actually placed very well such as the one in the very bottom right right before the exit. Well done.

You have lots of room to improve, but who dosen't?

oops.

.

okay, 3/5.

some advice:
-try not to use so many launchpads, especially in a playable level.
-try to get an established gold pattern that looks neater.
-go for aesthetics, so people will be interested in your level.
-use more of a variety of enemies: mines are pretty boring.
-you might want to separate the exit switch and the exit; make it a challenge to open the exit.
otherwise, it's pretty average.