NUMA

Glitched

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Author Guitar_Hero_Matt
Tags action agd author:guitar_hero_matt gauss rated
Created 2008-09-26
Last Modified 2008-09-26
Rating
4
by 6 people.
Map Data

Description Contains no glitches. Also, feel free to look at my last map, Suspicion. I tired to make it in the style of some of my first maps, so it should be interesting to see whats changed. http://nmaps.net/139501

Other maps by this author

Thumbnail of the map 'Pinball Architecture' Thumbnail of the map 'Frequency' Thumbnail of the map 'Grumpy Old Man' Thumbnail of the map 'Kryptonocity' Thumbnail of the map 'Not quite Apocalyptica' Thumbnail of the map 'Suspicion (Like Paranoid? Love this)'
Pinball Architecture Frequency Grumpy Old Man Kryptonocity Not quite Apocalyptica Suspicion (Like Paranoid? Love this)

Comments

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cool tiles

cause tiles are really the only things that matter.

Fun

thats all i can say (4)
Demo Data

Hectic

But I still greatly enjoyed this. 4/5

too many gauses

It really makes me annoyed.
Also I fell a little to cramped in this map
...here's faster agd :P

Oh, and as for actual comments: I think the line going through the tiles looks nice, but it disrupts the gameplay anywhere it comes to the surface (particular by the exit switch and the gold just above and to its right). Also I think you should delete the lone square. It isnt needed (as this demo shows) and looks out of place.
2/5

agd - 1164 / some amount of time :p
Demo Data

Redone it at last.

Fastest, but dont beat this because I REALLY dont want to have to suffer this again }:(
Demo Data

Hmm

I was having writers block :P

omg

I just agd'd it after about 30 mins of '\r21p' *die* *repeat*... and the demo didnt save :@

0/5 because I HATED EVERY MINUTE (it deserves 2/5 though tbh)

omg

Noone likes to be triple gaussed, y'know :p

AGD

fun...
Demo Data
Imo it worked great in the first section, and the tiles even flowed a bit with the right pathing too. And a bounceblock would have been completely out of context.

Er... it sounds to me like you use a godawful control scheme tbh :P

hate it

I'm sorry, but I hate it.

The floorguards for me were extremely annoying as I have to move my left hand to P then quickly move it to Z.

The gausses felt spammed and some of the placement was AWFUL.

I liked the gold.

I hated the tiles, I really hate tiles done like this, they hurt my eyes and have awful flow.

That single tile at the end was dumb, you should've used a bounceblock or something

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