NUMA

The Doomsday Trials: Mossy Landings

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Author Guitar_Hero_Matt
Tags 1 action author:guitar_hero_matt doomsday-trials rated story-adding-pack
Created 2008-09-30
Last Modified 2008-10-03
Rating
4
by 6 people.
Map Data

Description Right, this is the first map from the third episode of the Story Addition Contest, made by Conen_TG_ (which can be accessed here [metanet.2.forumer.com]) The story continues from Chaostar's evolution of the ULTIMATE WEAPON, now known as the MindMachine...

After Thattius discovers the MindMachine has evolved, he is sent through a vortex through to the world of the machine. He lands sharply on the forest floor, brushing the dust off his shoes. The surroundings feel natural, a refreshing change from the lairs and torture chambers of the Master Drones. However, there are still traces of Robotology to be found in this dark forest. Quickly sidesteping a rocket, a mechanical voice booms to him, and informs him of the Doomsday Trials. His reward for completing the level is more information.

So play it already :P

Other maps by this author

Thumbnail of the map 'Suspicion (Like Paranoid? Love this)' Thumbnail of the map 'Glitched' Thumbnail of the map 'Thundering Rickety Rides of the C20th' Thumbnail of the map 'Forced Into a Bad Decision' Thumbnail of the map 'Under the Bridge' Thumbnail of the map 'Formalism in Economics'
Suspicion (Like Paranoid? Love this) Glitched Thundering Rickety Rides of the C20th Forced Into a Bad Decision Under the Bridge Formalism in Economics

Comments

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Meh

Im consistent in some ways but not in others :P

Really fun

just some flaws bring it down to a 4. It seems like your maps have the exact kind of appearance (in object placement).

Awesome

even I can play it past the 1st part! 4.5 rounded up. I sure wish I could rate in .5 increments.

Lol

I thought you'd know that :P

Oh right

Nice one

Its not a mod

I just set it to surface follow with no surface to follow. I didnt want to to be stationary, so it looks like its moving but really its staying in the same place.

Thats better

agd - 1553 / 163.175

5/5 btw
Demo Data

agd - 1623 / 161.425

Im 30 frames slower than you and Im not sure where...
Demo Data
Did you edit that chaingun? Why is he going in circles?

Aha

So the Doomsday Machine is actually the MindMachine. Icic, Ive edited that in. Tbh it makes a lot more sense with my storyline :P

nice tiles...

not how I was expecting the story to continue.

first try

watch me having problems with a simple jump:) (at the end)
It's nice, fun and looks good.
4
Demo Data

Yah I know

I didnt like the look either, but didnt really probe for another solution. Doesnt matter tho ;)
Aesthetics in N are highly opinionated. More-over, there are some general guidelines I think all maps need to abide by to maintain good aesthetics, but the door idea is directly an opinion, not a fact :-)

Hmm

Im sure Ill come up with something to help slve the door problem.

Wow.

This is really good, I enjoy a map that slowely becomes more difficult as you play through it. The only downside of this map is the poor aesthetics from the doors (both regular and trap doors) a +4.5 pulled down to a +4. Maybe if you got somehow creative on the doors (placing there somewhere so they don't make door walls, one of my biggest aesthetical annoyances :P)

Generally, great job!

Botched AGD

Sub 1500 is definitely possible.
Demo Data