NUMA

Silent boom

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Author Meta_Ing
Tags action author:meta_ing metanet-esque rated simple
Created 2008-11-16
Last Modified 2008-11-16
Rating
4
by 7 people.
Map Data

Description Twentyfirst level in my Metanet-esque series. The other twenty can be found here [nmaps.net]

Any suggestions and/or ideas for this or future maps are welcome.

A pretty simplistic, cavelike level. Not much else to say about it. Thwumps are the main enemy in this level, along with the mines.

Other maps by this author

Thumbnail of the map 'When it's too dark for the moon' Thumbnail of the map '3:42 in the afternoon' Thumbnail of the map 'The top left corner' Thumbnail of the map 'MTS 2' Thumbnail of the map 'Stun' Thumbnail of the map 'Wreck I'
When it's too dark for the moon 3:42 in the afternoon The top left corner MTS 2 Stun Wreck I

Comments

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Ok

The jumps were tedious and the enemies were frightening. Just wasn't enjoyable IMO.

I didn't want to jump the bandwagon either.
if the tiles were awesome, then they wouldnt be metanesque would they?

But...

If you can't figure out how to get up through that part, (hint, use a corner jump...) then this is probably the easiest method I can come up with. (At least, it's the easiest method for me...)
Demo Data

**Hint**

If you manage to get up to the top through the part that you normally go down through, the thwump part will be a lot easier.

I love this series

and it IS very mentanet-esque
4
and i have a DDA i would like for u to see and try to cheat it
and i have a DDA i would like for u to see and try to cheat it

Yeah mustard.

Explain yourself.

.

Appeal (Tiles) = 2 (you know why)
Playability = 5
Aesthetics = 3 (but it is solely opinion based)
Gold Placement = 4
Enemy Placement = 5

19/5= ~4

I would have preferred a couple of downwards launchpads as well. It would have added to the aesthetics.

Hm

Gameplay below average? Care to explain?

I'd give

Metanesque = 4
Gameplay = 2
Aesthetics = 3
Gold Placement = 3

SO 3/5

Really fun

4/5aved
i thought the mine area at the bottom practically made this a metanesque map they were comically generic. in a good way.
You should know that if you've been playing my other maps. =)

This is what you could do with the launchpad if you wanted.
Demo Data

the top

was too difficult for the rest of the map, but i loved the chaingun.

4

dang

very very fun, didnt like how difficult the above thwump area which didnt seem to follow suit with the rest of the map and the one jumppad. the jumppad had no use.

4 very goodfuncool.
Demo Data