NUMA

Disabling Dyslexia

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Author maxson924
Tags action author:maxson924 disabling-dyslexia nnrpg playable scrimmage unrated
Created 2009-01-14
Last Modified 2009-01-14
Map Data

Description Scrimmage against isaacx.
His rule: Maps must contain exactly 4 of one type of enemy
My rule: In addition, maps must contain exactly 2 of another type of enemy
It is also important to note that besides those enemies (and mines), we cannot use any others.

I'm also disabling ratings from now on. I don't need them.

Other maps by this author

Thumbnail of the map 'Quartz, the City on a Hill (exterior)' Thumbnail of the map 'Quartz, the City on a Hill (interior)' Thumbnail of the map 'Yes-Man' Thumbnail of the map 'Brock' Thumbnail of the map 'Melanoma' Thumbnail of the map '00-0: Porcupine'
Quartz, the City on a Hill (exterior) Quartz, the City on a Hill (interior) Yes-Man Brock Melanoma 00-0: Porcupine

Comments

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Fun!

The rocket jumping worked well, flowed quite finely. Loved the look of the mines and gold placement as well. Overall, there's nothing wrong with this map, really, but it doesn't have the oomph to make it worth a 5/5. I'll go with a 4.5down.

WEIRD NAME

4

CLOSEST

i could get ;_;
Demo Data

fun

i agree with gtm as well, would have been better without the mines. nice rocket placement, stops rockets ganging up on you in groups.
The rockets were used well, the tileset fit the title, the lasers were used well, and the level was fun. IMO, at the beginning, I would take out the 3 mines and have the bottom route have gold, so that there's more of a motive and if you were attempting a freeform map, it would make more freestyle in the map.

Thanks

They were necessary: otherwise it was too easy and possible to skip the top two rockets.
I also agree with matt,but the rockets didn't really slow me down,but the lasers worked nicely.
If you were attempting a freeform map. Otherwise theyre fine. Bottom half was better than the top imo.

AGD -1

Demo Data