NUMA

In Decline

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Author Nexx
Tags author:nexx bounceblocks glitch one-ways playable puzzle rated
Created 2009-01-22
Last Modified 2009-01-22
Rating
4
by 8 people.
Map Data

Description I like the thematic unity in this.

Note: May be difficult.

Other maps by this author

Thumbnail of the map 'Crooked Deal' Thumbnail of the map 'Orhardt's Array' Thumbnail of the map 'Isomorphism' Thumbnail of the map 'Condoc' Thumbnail of the map 'Krytosa' Thumbnail of the map 'Alpha Rocket'
Crooked Deal Orhardt's Array Isomorphism Condoc Krytosa Alpha Rocket

Comments

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/Agrees With Mam/

3aved nonetheless. :)
I suppose it's funner when attempting speedruns. Fastest I can get atm.
Demo Data

Got some speed :D

well I enjoyed this level, it was a good little exploration of this particular glitch and relatively amusing, yet it was obviously pretty samey. 3
Demo Data

Rated.

:P

Rate, people, rate!

Even if it's a 2.

Third try.

I lost the first and messed up on the second.

Pretty easy. Very nice concept, but not too fun. I would have liked it if it had been incorporated into an action map, say with a laser or a chaingun or even a gauss to make me have to be quick with those jumps.

As it is: 2
Demo Data

http://nmaps.net/147354

Honestly

I think it would be a 2 but I'd rather not give low ratings.

Umm

So does that mean, since you guys didn't rate, that it would have been 2/5?
He nailed it. Odd. Nice progression, but not actually massive fun.

Example completion

3 things are "in decline" as you go through this map:
1) You (the ninja)
2) The mine position relative to the bounceblock position.
3) The # of mines per level.
Demo Data

lol

I liked the idea, but it was too easy and repetitive I really liked it though, very creative, especially the final row. (mined row and the non mine one)