NUMA

Oriental Lighthouse

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Author da_guru
Tags author:da_guru experimental lighthouse n-artish playable unrated
Created 2009-02-07
Last Modified 2010-03-25
Rating 2 more votes required for a rating.
Map Data

Description .:>)O(<:.

if anyone has better ideas for using this tileset just have a go and tell me...

Other maps by this author

Thumbnail of the map 'moveless hunters hunting you...' Thumbnail of the map 'bridges: truss bridge' Thumbnail of the map 'bridges: prestressed concrete bridge' Thumbnail of the map 'what tastes life like out there?' Thumbnail of the map 'icarus' Thumbnail of the map 'climbingtreesinfearofbearsisnogood'
moveless hunters hunting you... bridges: truss bridge bridges: prestressed concrete bridge what tastes life like out there? icarus climbingtreesinfearofbearsisnogood

Comments

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tee hee

looks like a dick
XD

haha

nice.

Loved the tiles.

But not the gameplay. 3.5^

I

think this general idea is still the best option, it allows competition for speedrun and AGD while still sing both sides of the map, and I think it's quite playable. Your gold idea was great, it works very well in this map I feel.
Anyway, here it is:

0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>C@0CK@@G00EFJ1O311000G0J?A0D0CAM0C11131110002C0DD>DDDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@BLL2CFJHJ10B1111000>00M0IFKD@CALK@000000000?FD10JMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1A@C0KE0K4C1MI311A0FI?110H1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLK00?MH>KLCBL00NN11110CFHE0JCA@?M0EH00>N1111MA2J0CIAJA>D000000N1111BD0B@0FI>0C@000000>11110>A00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^240,60!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!6^708,108,4,0,2,NaN!2^252,576,0,-1!2^36,420,0,-1!0^540,NaN!11^240,60,444,504!2^768,564,-1,0!0^264,384!0^252,396!0^276,396!0^264,408!0^120,186!0^120,210!0^132,198!0^108,198!10^72,84!0^552,324!0^540,336!0^552,348!0^564,336!0^588,204!0^576,216!0^588,228!0^600,216!0^120,300!0^132,312!0^108,312!0^120,324!0^132,96!0^120,108!0^144,108!0^132,120!0^192,60!0^180,72!0^204,72!0^192,84!0^600,120!0^588,132!0^612,132!0^600,144!0^600,60!0^588,48!0^612,48!0^600,36!9^600,48,1,0,1,17,1,0,-1

Oh, and here's a failed attempt at an all gold demo too, to show you what I mean.
Demo Data

And

I'm not sure this map is possible.

Thanks

again for the advice. This, then, is the latest version using both sides of the map. The left hand side can work as a map by itself but the right hand side allows for an AGD. Again I had to change the tileset a bit, but I think it's OK.

0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>C@0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002G0DD>DEDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@>LL2CFJHJ10B1111000>00M0IFKD@CALK@000000000?FD10JMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1A@C0KE0K4C1MI311A0FI?110H1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLK00?MH>KLCBL00NN11110CFHE0JCA@?M0EH00>N1111MA2J0CIAJA>D000000N1111BH@B@0FI>0C@000000>11110>I00000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^240,60!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!6^708,108,4,0,2,NaN!2^252,576,0,-1!2^264,108,-1.5,0!2^204,252,0,-1!2^36,420,0,-1!2^768,564,-1,0!0^216,96!0^156,216!7^156,240,3!6^156,276,4,0,2,2!0^564,144!0^576,252!0^756,360!0^756,336!0^744,564!0^720,564!9^444,504,1,0,1,17,1,0,-1!11^240,60,444,504!0^540,324