NUMA

The Parallax View

Thumbnail of the map 'The Parallax View'

Hover over the thumbnail for a full-size version.

Author cheesemonger
Tags action author:cheesemonger concept experimental unrated
Created 2009-03-16
Last Modified 2009-03-16
Rating 3 more votes required for a rating.
Map Data

Description Concept map. Speedrun or AGD.
RCE.

Other maps by this author

Thumbnail of the map 'The Fix (feat. Richard Hawley)' Thumbnail of the map 'Virgin Trains' Thumbnail of the map 'Black and Gold' Thumbnail of the map 'Victoria Cross' Thumbnail of the map 'The Loneliness of a Tower Crane Driver' Thumbnail of the map 'An Audience With The Pope'
The Fix (feat. Richard Hawley) Virgin Trains Black and Gold Victoria Cross The Loneliness of a Tower Crane Driver An Audience With The Pope

Comments

Pages: (0)

speed

slow
Demo Data

http://th02.deviantart.net/fs9/150/i/2006/016/b/b/Don__t_fuck_with_Cthulhu_by_Z3r0Shin.jpg

http://th02.deviantart.net/fs9/300W/i/2006/016/b/b/Don__t_fuck_with_Cthulhu_by_Z3r0Shin.jpg

you acted

like a whimpy ******* (jk) on my level scramboozled.
what the **** is wrongwith you??? (not jk)

0

it sucks anyway...
was too hard for me to finish that way, but quite good concept, agree with karmap0lice (want a rating? would be 3/5)
I added objects and removed a few things, I love that map now, hopefully you too:
0000000000000000NKE00000000000000000000JJC000?0000000000000000>M100OC000000000000000GHHC0O310000>CE0?K0@G00EFJ1O311000K0J?A0D0CAM0C11131110002G0DD>DEDC5?110N5O21000FB0C0@NL>1AC1111Q0OB00@>LL2CFJHJ10B1111000>00M0FFKD@CALK@000900000?FD10JMC4CH7EK8007LH000DDA24GLI211111MQQJ1E000LFJLKLJD11111111DOH>003@KBCA3LIKC11111111130?1C>0HD?MI2111111111110C1A@C0KE0K4C1MI311A0FI?110H1DI0CECM1?LKJE0N40N11DKI>C0B>FDMMMC5@0NB@N11EKD@>D0B@2LBACCA0NNDC11?MLK00?MH>KLCBL00NN11110CFHE0JCA@?M0EH00>N1111MAFJ0CIAJA>D000000N1111BH@B@0FI>0C@000000>11110M400000000000000?@B11100000000000000000CP>111000000000000000031D021M000000000000000?1110000000000000000000K111000000000000000000GK11E00?000000000000000B111D0K10000000000000000N1110>10|5^756,564!3^684,516!2^756,396,0,-1!9^756,504,1,0,31,16,1,0,-1!0^756,120!0^756,96!0^744,72!0^720,60!0^696,60!0^672,72!0^660,96!0^660,120!0^672,144!0^696,156!0^720,156!0^744,144!6^708,108,4,0,2,NaN!2^252,576,0,-1!2^264,108,-1.5,0!2^204,252,0,-1!2^36,420,0,-1!2^768,564,-1,0!7^156,240,3!0^756,360!0^756,336!0^720,564!9^444,504,1,0,1,17,1,0,-1!0^444,228!0^450,222!0^450,234!0^510,324!9^444,96,1,0,16,18,1,0,0!7^252,456,3!7^276,456,3!0^456,228!0^516,318!0^516,330!0^522,324!0^366,216!0^372,210!0^372,222!0^378,216!0^288,150!0^294,156!0^294,144!0^300,150!0^438,96!0^444,90!0^444,102!0^450,96!9^558,60,1,0,10,18,1,0,0!0^564,60!0^558,66!0^552,60!0^558,54!0^198,156!0^204,162!0^204,150!0^210,156!0^204,228!0^210,234!0^204,240!0^198,234!0^150,276!0^156,270!0^162,276!0^156,282!0^738,564!7^36,126,3!7^60,126,3!7^96,102,3!7^120,102,3!7^60,174,3!7^84,174,3!10^72,132!11^240,60,444,504!7^534,462,3!7^552,462,3!7^570,462,3!7^396,438,1

tell me what you think

hey

thanks, I'm glad to hear that
I'll be posting a tileset in the next few days
if you have any idea how it should look like or what topic it could be about then please just tell me
cu

P.S.:that^^ map really doesn't look bad, I'll rate it when I've got enough time to play it...

Ok

I'll take your comments on board, maybe I'll make another, smaller version someday.
Thanks!

asldfkj

I liked the idea, I think it would work better with a 6th of the amount of everything used in this map, and agd is possible, but once again, they don't react, if it was around a 6th smaller, it would be more of a challenge and agd could be more interesting

The point

was to go for an AGD...and most of them do react.
Hey, it's a concept map - probably a crap concept I know, but this was an experiment.

asdflkj

theres like 100 enemies, they don't even react :/
Demo Data

No getting

out that way...
Demo Data