Where Do The Robots Go When They Die?

Thumbnail of the map 'Where Do The Robots Go When They Die?'

Hover over the thumbnail for a full-size version.

Author Riobe
Tags action author:riobe collab fun klankaos playable rated
Created 2009-04-14
Last Modified 2009-04-14
by 19 people.
Map Data

Description Collab with KlanKaos.
I came up with tiles.
KlanKaos came up with some gameplay ideas.
I tightened up the flow & aesthetics.
He fixed some aesthetics of the tiles.
I added a launchpad in the bottom of the map.

Done! :D

EDIT: When I say tightened up the flow, I mean added some in. This is an action map. :P

Other maps by this author

Thumbnail of the map 'Awating An Outcome' Thumbnail of the map 'Banana Hammock' Thumbnail of the map 'Bithes' Thumbnail of the map 'Public Bathroom' Thumbnail of the map 'Partition' Thumbnail of the map 'Septic Plunge'
Awating An Outcome Banana Hammock Bithes Public Bathroom Partition Septic Plunge


Pages: (0)


Demo Data
This was pretty fun. I definitely liked the beginning, but after that it sorta lost some steam, especially in the upper area. Maybe it's just because that first section was so fast-paced, and the rest was just normal, but it seemed somewhat slower/less interesting. Still 4/5 though.

@Pheidi: How exactly do doubled bounceblocks and marginally edited jumppads fall under the category of "gimmick"? In any case, neither of those make up a significant portion of the map. And even further, yes, good maps can be made without such things, but they can also be made with them. It's not like a map is of lesser quality through the use of them. In short: I just found your comment to be objectionable, that's all.
Demo Data

Excellent map.

Tiles are great. There's some flow but it's not linear. 4.5 down.


hard map
Demo Data
The good thing about it, ironically, is that I know I'm missing out. ;)
but slightly a bit to the right than it normally does.

They are. D:

The flow would have been ruined on parts if the launchpads weren't edited, unfortunately. :/
And I'm pretty sure the launchpads are not edited.

I love those tiles.

Wow. And the gameplay was pretty good. I just wish you hadn't doubled up the bounceblocks and (I think?) edited the launchpads. Great gameplay can be achieved without such gimmicks. The gold was also a little messy, but I'm nitpicking now. Nice map. 4.

fucking awful AGD.

actually i can't even remember if i died in the middle. whatever.

Riobe, the best thing about this was the surprising flow. maybe it was luck, but every section had a fun and effective way to be played. 5aved.
Demo Data

'Tis sexy.

verily so.

loving this one


Love it.

Demo Data

'Tis sexy.

Demo Data