NUMA

10 Second DDA

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Author aerodynamic
Tags author:aerodynamic dda short unrated
Created 2009-07-17
Last Modified 2009-07-17
Rating 4 more votes required for a rating.
Map Data

Description My first DDA. It's more of an experiment with DDA's than anything else, hence why it's only 10 seconds. Feedback would be appreciated, especially since I'm not sure what's the best way to go about making a DDA. In this case, I made a route that takes 10 seconds (ok, 10.5), and added enemies to it, however I had a big problem with enemies changing reaction times based off of how many enemies i would add or remove. So I essentially stopped when it seemed good enough, but I would like to know how to fix this problem or go about making the map so that this problem can be avoided. Anyway, I don't think it's too bad. Check it out, it's only 10 seconds.

Other maps by this author

Thumbnail of the map 'Detour' Thumbnail of the map 'City Abandoned' Thumbnail of the map 'I Spy' Thumbnail of the map 'Downhill Crash' Thumbnail of the map 'Very Simple Challenge' Thumbnail of the map 'Razzle Dazzle'
Detour City Abandoned I Spy Downhill Crash Very Simple Challenge Razzle Dazzle

Comments

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on map making, which can be found here [forum.therealn.com]

I

suck at making DDAs but the use of trap doors and thwumps would be a good start....

yeah, i know, but

how about enemies? enough close calls? some unnecessary? and any advice on the best way to make a dda from anyone? I just have a lot of questions, really...

too many jump pads

i'd rather you put more tiles.