NUMA

Trepidous Tree

Thumbnail of the map 'Trepidous Tree'

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Author ultimatereading
Tags author:ultimatereading rated tree trepidous
Created 2009-07-28
Last Modified 2009-07-29
Rating
4
by 15 people.
Map Data

Description credit to undeadpie for the tile-set this is the first map from our mappack. keep your eyes peeled for the next three.

Other maps by this author

Thumbnail of the map 'Town at night' Thumbnail of the map 'only way out through hell' Thumbnail of the map 'smaller mega track' Thumbnail of the map 'Ephemeral caves with faces' Thumbnail of the map 'Spaceman' Thumbnail of the map 'parallel world'
Town at night only way out through hell smaller mega track Ephemeral caves with faces Spaceman parallel world

Comments

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i like how the gold hangs down from the tree

Love the tileset

I really like this map. The tile set looks great and I like the way it plays. Good job.

looks good

and plays really well, nice and relaxing and flowy.

4.5/5

Bam!

This map is rated! Gameplay is decent, generally relaxed.

hey

i was just checkin some of swipenet's maps and i saw that you had asked how to fave maps.
here's how you do it:
near the name of the map, there is a box with a grey ninja shown, right?.click that. and after a while tha box will be gold, which means that it's in your favoutites
if you want
3/5
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slow demo
Demo Data

Well yeah

I've send you back my edit of your objects :)
1111111111111111111111111111111111LO00E0021Q11111111111111P00P0000011111111111111P00000000111LOOOOH000?1A00000000111111000000N10000000001111110@0000N10GOOK11P0111E110E0000110O11111P0111P110P0003110000111P0111P110P000511000P111D0B11P110P000411000P11110>11P110D000211400111110011P110JH000J1100QQQQQI011P1100000000000000000011P1100000000OOK1111@0011P110000?P0?1QQQ11P00011PN10000NA0NE0000011P011PN140000001P0000?11P011PN11140031111140N11A011P>N111401P19OO00N1Q0011P000>1101P180000C100011P00O0110E01111111E00011P00500000011800BPP00011P000000001111100AP00@11P0000000011111000000P11D00000000J11OO000000P1111114000000000000000P1000000003111100000000111111111111111@0000000111111111111111P000;1OO111111111111111P00011OO11|5^396,480!7^228,132,0!7^252,132,0!11^684,18,252,132

Hope you can do something with it...
By the way: I submitted Foul Play [nmaps.net] :]

THANKS

DID I GIVE YOU THE MAP DATA FOR THE BUSHY CLIFF THING?
Looking forward to see what you did with the next one :p I quite liked how it came out already

the NEW

ONE MY COLLAB MAP WITH IM_BAD_AT_N IS COMING OUT SOON SO WE WILL JUDGE THEN. BUT FOR NOW I MEAN THE DICE.

Oh wait....

Did you mean now that our old "looks too much like my collab with I'm_bad_at_N"-map can be mine or this new map? O.o

It can be mine?

Damn, thanks!^^

I will work hard on a new tileset :]

ok then

it can be your map maybe you should make the tile-set to our collab. :)

hmmm...

I don't know if you can call that collab because I did nearly everything and you just made a (sorry, but) ugly dice... Try to be more creative next time :P... The idea for my "Chrome-Plated" e.g. came from a little piece of meadow xD... The empty ground was empty space, the grass showed me where I have to put the tiles... Then I worked a little bit on it and voilĂ .^^

00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001111111111111111400000040000000000000002400000240211400000211402400000240211400000211402400000240000000000000002400000211111111111111111000000100000000000000010000001011100000001110100400010111000000011101001400101110000000111010011001000000000000000100110010000000000000001002100100000011100000010002001000000111000000100000010000001110000001000000100000000000000010000001000000000000000100400010111000000011101002400101110000000111010002401011100000001110100002410000000000000001000002111111111111111110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000|5^210,30!0^396,252!0^420,276!0^540,252!0^516,276!0^528,264!0^408,264!0^396,396!0^408,384!0^420,372!0^540,396!0^528,384!0^516,372!2^468,24,0,45!7^468,348,1!4^618,114,1!4^300,114,1!6^636,492,2,1,0,1!6^300,156,2,1,0,3!0^408,84!0^432,84!0^456,84!2^468,288,0,-1!12^492,72!12^516,72!12^540,72!12^372,72!12^348,72!12^324,72!12^312,60!12^528,60!2^504,324,1,0!2^180,324,0,1!7^180,312,1!2^432,324,-25,0!11^468,492,216,264!2^468,504,0,-1!6^204,276,0,0,0,2!12^252,210!0^240,120!0^192,408!0^240,456!0^216,432!0^192,72!0^216,96!12^438,288!12^504,294!12^498,360!12^432,354!2^252,204,25,13!6^468,372,0,0,2,2!6^468,276,0,0,2,0!12^408,348!12^384,342!12^528,300!12^552,306!12^360,336!12^576,312!12^492,384!12^444,264!3^180,156!3^252,372

... Do you have any suggestions for making it better?... I would call it "Foul Play" because of the dice ;]
The demo shows how to play it.
Demo Data

Think map? O.o

Do you mean this map maybe?

yeah i think

you should use teleportation. i will think about letting you have the other tile-set only if you rate think map lol.

To be honest::

I expected something better :/... But well, I polished the dice... Now my questions are:

- Do you think I should use some teleporters?
- May I use the other tileset for my own?
- Did you know that this dice is a fake dice? The points of one side and the opposite side on a normal dice have 7 points (On one side there's a 5, at the opposite one a 2, e.g..) :P

00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001111111111111111400000040000000000000002400000240211400002114002400000240211400002114002400000240000000000000002400000211111111111111111000000100000000000000010000001011100000001110100400010111000000011101001400101110000000111010011001000000000000000100110010000000000000001002100100000011100000010002001000000111000000100000010000001110000001000000100000000000000010000001000000000000000100400010111000000011101002400101110000000111010002401011100000001110100002410000000000000001000002111111111111111110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000|5^348,396

I'm back O.O

and ready for your tileset. ;]

This map... hmm... There's too much gold (but hey, you didn't do that gold-around-switch-thingy, that's good^^) and too much boredom :/... In the right area there's really no danger, the floorguards do nothing and the gauss at the exit switch seems pretty useless, too...
But how schaaf said: There's a nice flow, I also like the mines at the beginning ^^...

A tip: For preventing those screwed up (NaN'd) enemies and objects just click outside of the map data box before loading/playing demos or maps.^^

awesome tiles

the map has got a amazing flow xD...the only thing that i dislikemis the gold..it is yea boring...playtest your maps often enough to see whats fun..and whats boring :]...4

A drone?

That can still be fixed :)

And,

you nan'd a gauss and a drone.