NUMA

deep dark cave

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Author ultimatereading
Tags author:ultimatereading cave rated tile-set
Created 2009-08-14
Last Modified 2009-08-14
Rating
4
by 10 people.
Map Data

Description my first tile-set please credit me if you use. Credit to XY who helped polish of the edges. :) thanks mate :)

Other maps by this author

Thumbnail of the map 'only way out through hell' Thumbnail of the map 'smaller mega track' Thumbnail of the map 'Ephemeral caves with faces' Thumbnail of the map 'Spaceman' Thumbnail of the map 'parallel world' Thumbnail of the map 'Trepidous Tree'
only way out through hell smaller mega track Ephemeral caves with faces Spaceman parallel world Trepidous Tree

Comments

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hmmm

well, im not certain that i should rate... at least not first. it seems weird rating your own map (or a teamed map, ... you know what i mean).

IS IT SOOO

GOOD YOU WOULD FAV?

yay!

you put in an exit! i love speedrunning tilesets
Demo Data

hey

a couple of weeks ago you asked if I wanted to collab but I was too busy and going on holiday so I couldn't. Anyways I'm free now so If you still want to just say so on one of my maps and we can do so. Nice avatar :)

this

is nice in thumbnail 4

...

This is it [pastebin.com]... I don't know... I can make another one if you want (tomorrow, I'm tired now), because this one is a bit difficult :/...

NICE

THANKS I NO YOU GOING TO BE ANNOYED BUT I CANT REMEMBER WAT OUR COLLAB MAP WAS. :( :/
Here. [pastebin.com]^^

LOL

THANKS WOULD YOU MIND WORKING ON IT I WILL WORK ON OUR COLLAB :)
while you work on our collab :]... And we have lots of time... or are you expecting to die in a few days? O.o

would you

helping me with this one or shall we work on our collab i can be on for another 1h 30mins so we might have to hurry a bit :)

Welcome back^^

Hope you didn't forget our collab ;]

... Well, this tileset is ok... You know, the two things which are important for a tileset are aesthetics and flow... Both are ok here, but could be way better :P... The narrow D-tile" ways, e.g. the one where you start, destroy a bit of both flow and aesthetics, because as a whole the E&1-tile combo should look clean and wide without edges, but those ways are so narrow and unpolished...
Oh, and it's not possible to come to the exit xD...