simple sad

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Author ultimatereading
Tags author:ultimatereading rated sad simple
Created 2009-08-17
Last Modified 2009-08-17
by 13 people.
Map Data

Description ded to leaff amzing author great at advice :) you rock leaff

Other maps by this author

Thumbnail of the map 'parallel world' Thumbnail of the map 'Trepidous Tree' Thumbnail of the map 'deep dark cave' Thumbnail of the map 'Before the Objects' Thumbnail of the map 'BRICKHOUSE' Thumbnail of the map 'TRIHOUSE'
parallel world Trepidous Tree deep dark cave Before the Objects BRICKHOUSE TRIHOUSE


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I feel good, enjoy a 5
Demo Data

ah ok

thanks for your help getting my ratings up are any of them world faving yet?

thanks for

rating a whole bunch of my maps I'm working my way through these I'v got to here. I woulda used lasers

Wow! 5avorited

I really loved it. I love simple but effective maps, and this is one of them. Tileset is simple, seems nice and plays so good. 2 chainguns and 2 rocket launchers worked perfectly. Gold and mine placement is excellent.

Here is my AGD (just 1000 frames ^^ ) :
Demo Data

two stars?

thats stupid. have a 5.

Awwww close to agd

hah k, consider my eyes peeled
Demo Data
... Don't be so depressed...
Maybe you're not the best map maker, but you can become it :]

And because of our collab... You had some good enemy ideas and the little tile you added on the left was a good idea, too ^^... I improved this and made out of the tiles a bounce block and moved the enemies a little bit...

You see, you have some good ideas sometimes, but you have to know how you can perfect them :]... If you want, you can read these [] to improve your skills... I read some of them, too and they helped me very much ^^

And for this map I can just say what Leaff said (I would've taken rockets or lasers maybe) :P
Tiles are an improvement, still not too great, though. :/ I think chainguns weren't the best for this kind of environment. Experiment with different enemy types.