NUMA

Consolidation

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Author Diamondeye
Tags action author:diamondeye hard-ish unrated
Created 2009-09-16
Last Modified 2009-09-16
Rating 1 more votes required for a rating.
Map Data

Description Thanks to Bio for playtesting. I hope you'll RCE this map, I spent some work on it.

Other maps by this author

Thumbnail of the map 'On a Night Like This' Thumbnail of the map 'Be fast' Thumbnail of the map 'I KNOW THE PIECES FIT' Thumbnail of the map 'We can't stop here' Thumbnail of the map 'Knife-Wrench' Thumbnail of the map 'Gravel'
On a Night Like This Be fast I KNOW THE PIECES FIT We can't stop here Knife-Wrench Gravel

Comments

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gold schmold

who needs the gold? i dont, which is why i tried for the NGD. However the gausses kept sniping me from like 1/2 way across the board =P.

4/5 good luck with your 100th next and thanks for commenting on my last map.
cool map though
Demo Data

personally

I would remove the rocket before the floorguard, which provides a different type of danger and provokes a different response. Maybe some gold would be better in place of the rocket, forcing the use of the bounceblock...?

Thanks guys...

I know the gold is odd... I actually used a Gauss instead of rocket first, but gauss-spam ruins a map, there had to be something else, so I removed a Gauss (where the mine is in the final room) and edited another to be a rocket.

Should I have left out the Floorguard in the bottom left? It was a last-minute addition, I believe...
I agree with amlt - getting the gold breaks up the flow, and there are way too many enemies in the bottom left. Still, nice work here, 3/5
And the rocket just doesn't go well with the Gauss/Chaingun combination.