NUMA

Heracles: The Stymphalian Birds

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Author da_guru
Tags author:da_guru experimental greekmythology n-artish playable rated
Created 2009-09-25
Last Modified 2010-02-03
Rating
5
by 9 people.
Map Data

Description take it as some kind of farewell present, I'll not be active for one month again...bye
"...After Hercules returned from his success in the Augean stables, Eurystheus came up with an even more difficult task. For the sixth Labor, Hercules was to drive away an enormous flock of birds which gathered at a lake near the town of Stymphalos. The Stymphalian birds were man-eating birds with wings of brass and sharp metallic feathers they could launch at their victims, and were pets of Ares, the god of war. Furthermore, their dung was highly toxic and they had took over the countryside, destroying local crops and fruit trees.
Arriving at the lake, which was deep in the woods, Hercules had no idea how to drive the huge gathering of birds away. Athena came to his aid, providing a pair of bronze noisemaking clappers similar to castanets. Climbing a nearby mountain, Hercules clashed the clappers loudly, scaring the birds out of the trees, then shot them with bow and arrow, or possibly with a slingshot, as they took flight..."

Other maps by this author

Thumbnail of the map 'Heracles: The Augean Stables' Thumbnail of the map 'don't wake up the town' Thumbnail of the map 'save baby penguin' Thumbnail of the map 'sun rises, tree falls' Thumbnail of the map 'collapsing biosphere' Thumbnail of the map 'from dusk till dawn'
Heracles: The Augean Stables don't wake up the town save baby penguin sun rises, tree falls collapsing biosphere from dusk till dawn

Comments

Pages: (0)

5/5

Tileset looks really good, chainguns worked perfectly, gold placement is shining.

AGD:
Demo Data
brilliant, to say the least. 5aved

Fucking

beauty. One of your best. 5

better.

although sub 600 is possible.
Demo Data

first try

tyried a few more times but it didnt work out =(.

still, vey nice map. although ir had some parts that were quite hard to get past fast enough to survive, but all the rest was actually flowy.

Oh yeah, and the tiles really lokked good, so 4.5 rounded up from me.
Demo Data
and I will feed back on you're map-pack just been busy and forgot.

yeah sure tag me

but I did put links in that description which should work also :)
Here is that description I promised
http://pastebin.com/m361c4e0a [pastebin.com]
It's not as good as for some reason I thought I would be able to write but feel free to use it or not use it or use an edited version of it. If you are around lets post today (Sunday) around 6 o'clock (so in roughly 17 hours) that would be a good time for me. If that's not a good time for you just post on one of my maps thanks :)
In my message I basically said I was happy with your changes and that I was happy you should post soon.I also said I was busy Monday and Tuesday(today) and it looks like I might be busy Thursday but Wednesday, Friday or Saturday would be good. I also said I liked the title "Welcome to Smog City" and that I thought I could write quite a good narrative description on this if you want. I probably said something else to but I can't access the message either and this is all I remember.

Eh

I just felt like disabling ratings on my latest few maps :)
Thanks for playing!
on collab you weren't away as long as I thought you would be but I've done some :D

ohhh

a great new guru map xD

Looks cool plays ok

thanks for the message I'll look at the collab in more detail tonight.