NUMA

Forsaken

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Author astheoceansblue
Tags author:astheoceansblue muse unrated
Created 2010-06-02
Last Modified 2010-06-02
Map Data

Description Play using nreality [n.infunity.com]

An edit of my muse entry.

Aphex_N brought up the criticism that the BBs in the original - when shooting upward upon hitting their underneath - detracted from the intended atmosphere as they're supposed to represent crumbling floors.

This edit remedies that worry by removing the lower access. It shuts of a little path-finding, but I think the main routes are the most fun (and they're what everyone's concentrated on so far anyway).

Anyway, let me know if you guys think this is better or not.

Other maps by this author

Thumbnail of the map 'Battle Meant' Thumbnail of the map 'Breaking Bad' Thumbnail of the map '000: Tictoc' Thumbnail of the map '004: Radiate' Thumbnail of the map 'Die down here, my lovely.' Thumbnail of the map 'wundre sand'
Battle Meant Breaking Bad 000: Tictoc 004: Radiate Die down here, my lovely. wundre sand

Comments

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Cheatable

Demo Data

I think

everyone's made a map with these arch tiles. They're pretty generic, but sometimes they just work best.

Wow

5aved. If i could rate.

Awesome map :D The tiles are really similar to some I made back last year :D
this is a nice, relaxing map

what an amazing

maze

Woops

I wasn't playing on nreality, so now I see a few more of the traps, I'm login those bouncys. ;)

Well...

- the crumbling floor with the mine pits beneath them.
- the twhumps and floor guards waiting to spring upon detection of movement.
- the gold cross tempting you in with a gauss waiting to strike.

I thought they represented the trap theme quite well.

And ZTHING, I didn't want to go overboard with them and make it too gimmicky.

Cheers for the feedback.
I just wish there was a bit more of those falling bouncies. I'll get a demo in later. Faved for now.

I didn't really find the "traps" that are described in the review that you kep on mentioning on other muse entries, however, i thought it fit the review just fine and either way, great map 4.

First try AGD.

I think you forgot the nreality tag.
Demo Data

I like maps

that chill out toward the end and give you a chance to slow your self down for the final trick.

It really helps with the tension if you allow it to wind down, imo.

Oh, sweet.

I love the edits here. I mostly feel the top could've been more upbeat, but that's just me.