NUMA

The Remembering Stone

Thumbnail of the map 'The Remembering Stone'

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Author astheoceansblue
Tags author:astheoceansblue muse objectmod unrated
Created 2010-06-02
Last Modified 2010-06-02
Map Data

Description IMPORTANT:

Do not use the map data in the map data field. This map uses image mods to cover hidden surprises and I didn't want them to be given away in the thumb. The data in the main field doesn't work, it is merely there to show you the image of the map.

Instead, please us this data [pastebin.com] to load the level. Try not to look before the map is fully loaded as I've covered gaps in the tiles with a foreground image (it's literally an image of tiles, so don't expect anything else).

Sign posts are scattered throughout the ancient ruins, look for a repeated symbol. It signifies the presence of danger.

My second entry for the muse contest.

Nreality [n.infunity.com] required.

Other maps by this author

Thumbnail of the map 'Breaking Bad' Thumbnail of the map '000: Tictoc' Thumbnail of the map '004: Radiate' Thumbnail of the map 'Die down here, my lovely.' Thumbnail of the map 'wundre sand' Thumbnail of the map 'Forsaken'
Breaking Bad 000: Tictoc 004: Radiate Die down here, my lovely. wundre sand Forsaken

Comments

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Awesome

Conceptually brilliant and executed well. I loved the early traps the best. Very "Indiana Jones" feeling, which is probably what you were going for.

On a side note, did you happen to get a chance to check out my electronic album that I just released? You should give it a listen and let me know what you think. As a fellow musician I respect your feedback :)

Awesome nice

agrees with gloomp

This.

This is NReality done right. Very much favorited.
second, this is a great map and it really captures the feel of the contest. I disagree with using nReality for mapping in general, especially for a contest like this, so I can only hope that you lose, but I really think this is a terrific map and my hunch is that you'll place well.

Whats up dude?

You PM'd me at 4 in the morning my time, so I wasn't there. Comment on one of my maps and I'll reply whatever it is you wanted.

Demo

That rocky drone scared me the first time I played this. Cool use of the "symbol," and that bouncie bridge is very indiana jones style like shine said. You hit the theme dead on with this entry too. I love those slow-falling "snap back" thwumps.
Demo Data

Yeah

This is much better now, the edits pretty much nullify my gripes.

Good work!

Yeh.

The aesthetics are the part I was unsure of in relation to the contest, they are rather familiar. They suit the theme of it so well though that I felt the familiarity wasn't too much of a negative.

Time will tell.

Thanks.

AGD.

That's good. This is really good, I thought it fit the review very well. By now the look is a little old, but again it's very fitting so it works. If you have the time, you should consider making an image to fit this, that would be cool.
Demo Data
It's not really necessary and apparently misleading.
gaps in the tiles. It's probably loading fine.
The image isn't loading for me.

sorry, i was getting the data from the map data field. my mistake

you deleted the mods with the edit, just letting you know

And thanks.

Both Kiaora and ChrisE

Ok.

Edits made:
Added sign posts throughout the level to warn of impending danger. Look for a repeated shape, and be careful around it when you draw close.

-

I disagree with one point you made, kiaora, I think it's very important not to show the way the thwump behaves before you find them. As soon as you see it you should understand, and so far no one else has had an issue with the reveal.

The signposts should help, anyway.

TRIPLE POST

sorry, but i have to say. This is fucking amazing.

RIGHT

i got it :P

I never read descriptions.
I didn't encounter either of those :S
Demo Data

Well.

I actually agree with all of those points. I'll work on an edit now.
Traps in this sense aren't enjoyable. I don't see the point in an enemy which only poses a threat when the player doesn't know it's there (floorguard/that crazy chaingun looking thing).

Those obstacles killed me once each - the first times I came across them. That isn't enjoyable gameplay, I like to be challenged by the enemies, not taught via trial and error.

The first thwump area was excellent in terms of gameplay, but let down by the fact that once more, it was only a challenge the first time I encountered it, since I was following a cautious mindset encouraged by the only enemies I'd so far encountered.

This would have been less of a problem, if I'd already dealt with the 'in map' mechanics of the thwumps. A mechanic radically different to what I expect following 5 years of standard thwump behaviour. If I'd known how the thwump would behave before being trapped underneath it this might have been forgivable.

I think all of this would have been easier to digest if that had been any indication of where or when my familiar surroundings might not be what they seem, or some hidden enemy might spring out.

Other than that, I only had one qualm with the map, and that was the inconsistency between the oneway containing the floorguard, and the lack of oneway containing the first thwump. Also, the different jumping characteristics of oneways and tiles meant that the floorguard area had an extra level on frustration, especially since you could have placed the floorguard within regular tiles.

I liked the top area with the bounceblocks though! \o/

x

Cheers all.

Glad you enjoyed it. :)

by that,

I mean the whole idea of hidden surprises in the gameplay, in this case.

I love

when established authors use concepts generally attempted by new mappers.

Because invariably, they're done well. :D
Awesome atmosphere here. Like Shine said - very fascinating adventure. 5aved.

man.

this is by far the most gripping and fascinating adventure I've played yet. The way you implemented all the "typical" kinds of traps we all recognise from Indiana Jones etc is just really really awesome and fun.

4.5/5

Very nice level, love the atmoshere !
But it's boring to paste the date in Ned and it's bad that we can't upload score on Nreality :p

agd

you made great use of the concept of keeping things totally secret before you encounter them, the whole thing really added to the map. imaginative traps too, especially the timed one (trying not to give anything away). faved
Demo Data