NUMA

We take levels for granted.

Thumbnail of the map 'We take levels for granted.'

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Author NachoCheese
Tags author:nachocheese nreality rated
Created 2011-05-06
Last Modified 2011-05-06
Rating
4
by 9 people.
Map Data

Description Yes, the shaking is intentional. And the slow-moving-ness.

A teaser.

Have fun everyone! :D

Other maps by this author

Thumbnail of the map 'The System.' Thumbnail of the map 'Taste the cake.' Thumbnail of the map 'Living in a lonely world' Thumbnail of the map 'The Labyrinth' Thumbnail of the map 'A feeling like floating.' Thumbnail of the map 'Dynamic Battlefield.'
The System. Taste the cake. Living in a lonely world The Labyrinth A feeling like floating. Dynamic Battlefield.

Comments

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Fastest

Hard to beat mystro, but I eventually was able to edge him out by a frame.
Demo Data

First Try

Didn't like the shaking, otherwise, I would love to see this expanded upon.
Demo Data

A bit laggy but great concept

Can't play it.

My stupid slow computer is what I've had to resort too because my stupid fast computer stupid had a stupid hard drive problem that was stupid so my stupid old computer lags so stupidly stupid.

sub 300 completion, I love love love love this map....I even liked the shake, it made the map a little less predictable, and kept it from getting old. Also did I mention I loved this?
5Faved
Great fucking map!
Demo Data

theNcreator speaks for me.
But certainly an improvement
make this a tile and make non-chasing drones circulate around the city and make it sort of simple locksmith. that shit would be amazing
but other than that, it was cool