NUMA

Quade

Thumbnail of the map 'Quade'

Hover over the thumbnail for a full-size version.

Author 1211
Tags action author:1211 rated
Created 2012-04-17
Last Modified 2012-04-17
Rating
4
by 5 people.
Map Data

Description

Other maps by this author

Thumbnail of the map 'Crystal Ball' Thumbnail of the map 'Winded' Thumbnail of the map 'Proxy' Thumbnail of the map 'Pure' Thumbnail of the map 'Home at Last' Thumbnail of the map 'Muller Corner Yogurt Thing'
Crystal Ball Winded Proxy Pure Home at Last Muller Corner Yogurt Thing

Comments

Pages: (0)

Sorry it took so long
Ive been really busy with school..

http://pastebin.com/EsLJcvxN

subb it if you think its done! :D
..that I didn't give you my collab part.

Here it is: http://pastebin.com/Lyd3EfYS

I hope the data isn't broken.
Title would be 153-2: General Disbelief.

AGD below if you are unsure how to certain jumps.
Demo Data

http://pastebin.com/xASnJYN7

a slightly more concrete idea

http://pastebin.com/RVsZGshR

palabra

really liked the layout of this map. I understand apse's critique, but only share it partially. e-tiles instead of doors would have been better. also the outside offers some possibilities for gameplay, yet using it probably would have ruined the simplicity and the metanetsque style of the map. it's okay as is, imo.
Demo Data
I love all, the atmosphere, the symmetric fresh tiles, the aesthetics, the gold, definitive, THE MAP,, 5/5

eh

i don't even know how to get that switch.
i'd suggest switching those floating doors for just simple E tiles. it'd look a whole lot better and would still be functionally sound.
the outer part of the map, outside the mine/tile ring, should've been used too. that had a lot of potential, with those tiles guarding you from the chain, and some cool minejumper bits at the top of the map.

3
Demo Data