Thumbnail of the map 'Ascending'

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Author 1211
Tags action author:1211 simplicity unrated v
Created 2012-07-07
Last Modified 2012-07-07
Rating 5 more votes required for a rating.
Map Data

Description The start is from a previous map of mine. Another one of my favorites for something to be released the future, but edited a bit differently for 29403's competition.

Other maps by this author

Thumbnail of the map 'Spire' Thumbnail of the map '.' Thumbnail of the map 'A Question' Thumbnail of the map 'Guess' Thumbnail of the map 'Rusty?' Thumbnail of the map 'Um'
Spire . A Question Guess Rusty? Um


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Simplicity of Aesthetics - 3/5
This map uses a few complex shape but it looks pretty cool. Loving the symmetrical mines here.

Simplicity of Gameplay - 10/10
Yet again, one concept. Not a particularly complicated level at all. Get the exit using this cool concept, slide down the slope, get to the exit.

Gameplay/Fun Factor - 9/15
The bounceblock beginning was a fun concept, but the level seemed too easy for my liking. Heck, I could get the extra gold between the mines at the top. But easy is fun right, and the first jump in this map is always fun. For a map with a concept like this, it needn't be overused, so all in all, a well done map.

Aesthetics - 8/10
Very stylish shapes, indeed, make the map look attractive. An almost perfect balance of simplicity and stylish shapes. Not too shabby.

TOTAL: 30/40 (4/5 on NUMA)

Nice miststalker, however you should have been able to beat me since you fbf brother.


f <3

Tied Eddy.

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... :(

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Haha thanks :P

Improved AGD

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Sub-300 AGD

There you go.
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Yeah I saw that secret gold hehe. Cool map, sub-300 possible :D
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