16-4 Sixteen Shades of Grey

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Author R3D_N1NJ4
Tags 16-4 2 author:r3d_n1nj4 episodic series unrated
Created 2012-11-05
Last Modified 2013-12-03
Rating 2 more votes required for a rating.
Map Data

Description havnt posted a map in a little bit because ive been really busy this past week. but, im back, and what do you know, i even managed to put in a 50 shades of grey reference. i really like the tileset in this one. just a little minejumper which could be a race for you guys to compete in as a finisher of the 16th episode. enjoy!

Other maps by this author

Thumbnail of the map '15-3 Black and White' Thumbnail of the map '15-4 Luck O' the Ninja' Thumbnail of the map '16-0 Se7enth Sun' Thumbnail of the map '16-1 Carefull, You May Get Ncapitated' Thumbnail of the map '16-2 Honeycomb Legend' Thumbnail of the map '16-3 Lost in The Interwebs'
15-3 Black and White 15-4 Luck O' the Ninja 16-0 Se7enth Sun 16-1 Carefull, You May Get Ncapitated 16-2 Honeycomb Legend 16-3 Lost in The Interwebs


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You have become one of those exquisite NUMA characters with fame, sucess and airs so quickly?
It was the first time I did it when I got that far.

The second set of mines were annoying to me. They were far harder than the other jumps.

Demo Data


I forgot to say, nice 3x3 map, loved the seekers man! ;)
I've edited it only a bit, correcting a small issue on the symmetry and harmony. Coming soon.. Thank you.

Ok, but i have to admit that it's nothing impressive, just a delicate, clean and easy one.. Yes you'll see ;)


Please don't think to made anything containing your sig as a map, I've already a map featuring your sig that I will upload soon.. ;) you'll see..


Post it in a pastebin and in any map from my VODKAS ;)
I think it's the best way.
For the collab, just place some objects in the central 3x3 square like these last maps (you can enclose them just with a simple e-tile square) then after i can edit it a bit to make it a collab and just place the following tile progression for the moment.

Also, this is a cool minejumper man!!!


heres my agd. could be improved by some frames im sure
Demo Data